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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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lure
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menu.cpp
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Author
2007-12-16
adding clickable menu functionality, which is very good to have on devices wi...
Kostas Nakos
2007-11-28
Added detection of Spanish version
Paul Gilbert
2007-11-22
Fixed menu data for German version
Paul Gilbert
2007-11-20
Changed calls to pollEvent to be in while loops to ensure all pending events ...
Paul Gilbert
2007-09-30
Fixed action lists to sort correctly for non-English languages
Paul Gilbert
2007-09-30
Added cross-language handling for the top menu
Paul Gilbert
2007-09-23
Indentation.
Torbjörn Andersson
2007-09-10
Lots of source code formatting corrections
Max Horn
2007-06-23
Converted LURE code to use KEYCODEs
Max Horn
2007-06-22
Changed more code to use Common::KEYCODE_ enum
Max Horn
2007-06-22
Lots of bugfixes - game is now completable
Paul Gilbert
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-04-15
Bugfix to restore the correct part of the screen when the menu changes
Paul Gilbert
2007-03-17
Moved Event/EventType/keyboard enum from common/system.h (part of class OSyst...
Max Horn
2007-03-17
Got rid of Lure::System
Max Horn
2007-02-01
Used Fingolfin's workaround for a bogus (?) warning produced by some versions
Torbjörn Andersson
2006-10-02
Added functionality to allow saving/loading the game state
Paul Gilbert
2006-09-07
Transferred all previously hard-coded English in-game text to a resource
Paul Gilbert
2006-09-03
Bugfix to only list rooms that have been found in the Tell action 'Go To' com...
Paul Gilbert
2006-08-27
Added support for rooms in the ShowItems method, and adding alphabetic sortin...
Paul Gilbert
2006-08-07
changed references to StringData::getString to use two parameter version rath...
Paul Gilbert
2006-07-30
Added a popup menu method for listing the items presented in response to an A...
Paul Gilbert
2006-07-08
Disabled waiting for mouse release when making a popup selection to match ori...
Paul Gilbert
2006-04-17
Made the Lure engine call updateScreen() more often - particularly when using
Torbjörn Andersson
2006-04-11
Added delays to the main and menu event loops to keep Lure from gobbling up all
Torbjörn Andersson
2006-03-13
Fix a few valgrind warnings
Travis Howell
2006-02-26
With the added delay to the popup menu loop, it's much more likely that each
Torbjörn Andersson
2006-02-26
Cleaned up my earlier "delay in busy-wait loop" commit, and added a similar
Torbjörn Andersson
2006-02-19
Changed the menu subsystem to use getReference rather than being passed in th...
Paul Gilbert
2006-02-11
Moved engines to the new engines/ directory
Max Horn