Age | Commit message (Collapse) | Author |
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menu and screen when mouse is moved.
svn-id: r54747
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svn-id: r54236
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svn-id: r48412
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svn-id: r47396
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before freeing it, which isn't necessary.
svn-id: r46941
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consistency
svn-id: r44634
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svn-id: r44311
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to shouldQuit()), to minimize places where LureEngine is referenced
svn-id: r44290
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svn-id: r35172
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confused with Engine::quitGame); also cleaned up engine.h a bit
svn-id: r34700
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svn-id: r32996
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svn-id: r32772
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engine
svn-id: r32357
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svn-id: r31420
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svn-id: r30706
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svn-id: r30664
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bottom border
svn-id: r30346
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svn-id: r30238
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svn-id: r30234
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svn-id: r30228
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Save/Restore dialog and action lists
svn-id: r30070
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svn-id: r30065
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with fixed/cumbersome/synthesized left and right click events (wince, palmos, ...)
svn-id: r29883
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svn-id: r29654
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svn-id: r29602
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get processed
svn-id: r29576
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svn-id: r29144
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svn-id: r29136
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svn-id: r29057
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svn-id: r28887
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svn-id: r27668
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svn-id: r27624
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svn-id: r27606
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formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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svn-id: r26486
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OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again
svn-id: r26180
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svn-id: r26155
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of GCC. (Not the one he's using, though, which is why I'm doing this instead.)
svn-id: r25327
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svn-id: r24070
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svn-id: r23831
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command
svn-id: r23825
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sorting of entries in action selection
svn-id: r23783
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rather than passing NULL values
svn-id: r23697
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ASK action
svn-id: r23631
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original game
svn-id: r23411
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the menu bar at the top of the window - for smoother mouse movement. (After a
discussion with sev.)
svn-id: r21992
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available CPU time.
svn-id: r21787
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