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path: root/engines/lure/res.h
AgeCommit message (Collapse)Author
2007-02-22Added proper support for the random actions your sidekick can do in each roomPaul Gilbert
svn-id: r25780
2007-02-09Removed use of static support data record for player to simplify save processPaul Gilbert
svn-id: r25438
2006-10-02Added functionality to allow saving/loading the game statePaul Gilbert
svn-id: r24070
2006-09-07Transferred all previously hard-coded English in-game text to a resourcePaul Gilbert
svn-id: r23831
2006-07-23Changed __lure_res_h__ to LURE_RES_H etc for consistency.Torbjörn Andersson
svn-id: r23584
2006-07-08Added extra checking and debugging code, as well as partial ↵Paul Gilbert
rewrite/enhancement of talking and hotspot support methods svn-id: r23405
2006-05-23Added the loading of NPC schedulesPaul Gilbert
svn-id: r22580
2006-04-29Reworked resource loading to no longer load hotspot proximities separately, ↵Paul Gilbert
or provide access to the list svn-id: r22206
2006-04-11Resource loader enhanced to load hotspot proximity data and room walkable areasPaul Gilbert
svn-id: r21780
2006-02-19Added handling for conversation data, as well as moved storing cursor data ↵Paul Gilbert
into it svn-id: r20764
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582