aboutsummaryrefslogtreecommitdiff
path: root/engines/lure/res_struct.cpp
AgeCommit message (Collapse)Author
2012-03-13JANITORIAL: Simply use *x instead of *x.get() on smart pointers.Christoph Mallon
2012-03-13JANITORIAL: Make getters const.Christoph Mallon
2011-05-25ALL: initialise -> initializeMatthew Hoops
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-14ALL: colour -> colorMax Horn
2010-11-07LURE: Remove all uses of (f)printf; cleanupMax Horn
svn-id: r54106
2010-10-15LURE: Fix for #3087842 - Code analysis warningsPaul Gilbert
This is a somewhat cleaner version than my previous commit svn-id: r53516
2010-10-15LURE: Fix for #3087842 - Code analysis warningsPaul Gilbert
Only the warning for res_struct.cpp is valid to be fixed svn-id: r53469
2010-04-09Remove unnecessary 'extern' keywordsOri Avtalion
svn-id: r48598
2010-01-22Silenced some more cppcheck warnings. Some of these may seem silly, but the wayTorbjörn Andersson
I figure it the changes are harmless at worst, and making them will make it easier to find real errors in the (still quite long) list of warnings. svn-id: r47443
2010-01-19LURE: Remove evil 'using namespace' from header filesMax Horn
svn-id: r47396
2010-01-03Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is nullTorbjörn Andersson
before freeing it, which isn't necessary. svn-id: r46941
2009-10-09Remove some unused variablesMax Horn
svn-id: r44853
2009-10-04Change a couple places from 'end of namespace' to 'End of namespace', for ↵Max Horn
consistency svn-id: r44634
2009-10-01Replaced delete operator with delete[]Paul Gilbert
svn-id: r44514
2009-01-31Bugfix to properly have one NPC character move out of the way when two NPCs ↵Paul Gilbert
bump into each other svn-id: r36153
2009-01-03Bugfix for #2480857 - Additionally savegames were crashing ScummVMPaul Gilbert
svn-id: r35694
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-10-05Changed NPC schedules to be loaded when an NPC is activated - this avoids an ↵Paul Gilbert
issue with the Castle Skorl's pre-activation room number being invalid room #99 svn-id: r34748
2008-07-14Fix for missing data in the savegame format that could result in not being ↵Paul Gilbert
able to talk to Goewin in the apothecary after restoring a savegame svn-id: r33057
2008-05-24Fixed compiler warning of unused variablePaul Gilbert
svn-id: r32239
2008-05-24Changed the delayed sequence list from using a system milliseconds expiry ↵Paul Gilbert
point to a milliseconds countdown - this should fix potential problems that could arise if a modal dialog was kept on-screen too long svn-id: r32237
2008-05-07Changed all delete [] usages to delete[].Johannes Schickel
svn-id: r31927
2008-04-06Replaced ManagedList with Common::SharedPtr in the rest of the lure engineFilippos Karapetis
svn-id: r31420
2008-02-16Bugfix for loading older savegame versionsPaul Gilbert
svn-id: r30879
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2008-01-24Got rid of the experimental NPC Schedule store in favour of moving the NPC ↵Paul Gilbert
schedules from the active hotspot class back into the hotspot data class, similiar to how the original game implements them svn-id: r30629
2008-01-20Fixed shadowing warning that I missedPaul Gilbert
svn-id: r30584
2008-01-20Fixed bug with saving of cached actor schedules and added saving of talk ↵Paul Gilbert
data flags svn-id: r30582
2008-01-10Fixed warnings.Torbjörn Andersson
svn-id: r30379
2008-01-10Replaced the Blacksmith hack with an NPC Schedules list that stores the ↵Paul Gilbert
active schedule of an NPC when it's deactivated in case it's later reactivated again. svn-id: r30378
2008-01-10Added proper reset of barmen data when game is restarted, and added missing ↵Paul Gilbert
barman data to savegames svn-id: r30367
2008-01-10Bugfix for incorrect data being saved for the current NPC the barmen are servingPaul Gilbert
svn-id: r30365
2008-01-09Fix for #1866777 - adds saving of hotspot layer to savegamesPaul Gilbert
svn-id: r30347
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2007-12-09Hack to workaround struct padding added by some compilers (mainly on PalmOS)Chris Apers
svn-id: r29777
2007-11-17Identified some more Endian issues (thanks to Max)Paul Gilbert
svn-id: r29533
2007-11-17Added saving of the current hotspot animation record to savegamesPaul Gilbert
svn-id: r29528
2007-11-09Check to prevent Ratpouch saying 'Excuse me' redundantlyPaul Gilbert
svn-id: r29458
2007-10-24Added a talkerId field to hotspots to better handle characters being talked toPaul Gilbert
svn-id: r29254
2007-10-07Added support for setting animations by their index rather than their ↵Paul Gilbert
offset, allowing for easier multi-language support. Also fixed translation of inventory window svn-id: r29169
2007-09-30Fixed action lists to sort correctly for non-English languagesPaul Gilbert
svn-id: r29144
2007-09-24Added missing endian wrappers from Room Exit structure loadingPaul Gilbert
svn-id: r29082
2007-09-23Converted fields in data that were originally offsets (such as tick proc ↵Paul Gilbert
offsets) to use indexes, allowing for more generic handling of different language versions svn-id: r29073
2007-09-23Fix endian bugMax Horn
svn-id: r29047
2007-09-08Fixed code formatting (hanging braces); added static/const keywords to data ↵Max Horn
tables; merged Hotspot::doLookAt and doLookThrough code svn-id: r28880
2007-08-25Completed the restart/restore dialog screen and functionalityPaul Gilbert
svn-id: r28714
2007-08-12Cleaned up structures for room exit joinsPaul Gilbert
svn-id: r28550
2007-08-05Added code for hotspot fields I didn't originally understandPaul Gilbert
svn-id: r28457
2007-06-22Lots of bugfixes - game is now completablePaul Gilbert
svn-id: r27606