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path: root/engines/lure/res_struct.h
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2006-07-09Use START_PACK_STRUCTS / END_PACK_STRUCTS when available, instead of ↵Max Horn
checking for GCC / not GCC svn-id: r23458
2006-07-08Added new hotspot runtime fields, a list for handling the details of paused ↵Paul Gilbert
characters (who have bumped into each other), and loading of newly added default character states from lure.dat svn-id: r23410
2006-05-29Player now moves out of the way if he's blocking an entrance when an NPC ↵Paul Gilbert
enters. Also changed errors in unimplemented NPC actions to warnings svn-id: r22731
2006-05-23Added support structures for NPC schedulesPaul Gilbert
svn-id: r22578
2006-04-30Added load of new script offset field for NPC handling of hotspotsPaul Gilbert
svn-id: r22235
2006-04-29Reworked resources to handle moved hotspot proximity (walk to) co-ordinatesPaul Gilbert
svn-id: r22205
2006-04-11Updated resource structures to add support for hotspot y corrections, ↵Paul Gilbert
proximity data, room walkable areas, and the room exit coordinate list svn-id: r21779
2006-03-09Compile fixes for VC6Lars Persson
svn-id: r21179
2006-02-19Added new resources for conversations, cleaned up existing class names, and ↵Paul Gilbert
expanded hotspot resources to add newly understood fields svn-id: r20763
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582