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path: root/engines/lure/res_struct.h
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2007-02-26Added saving of the random actions set state, and implemented NPC opcode 29, ↵Paul Gilbert
which allows for an NPC to be given a custom talk record svn-id: r25875
2007-02-22Added proper support for the random actions your sidekick can do in each roomPaul Gilbert
svn-id: r25780
2007-02-09Turned two comments into doxygen commentsMax Horn
svn-id: r25451
2007-02-09Added new flag for blocked characters and extra checking of dynamic support ↵Paul Gilbert
records versus static schedule entry records svn-id: r25441
2007-01-31Changed the coveredFlag to have an initial state distinct from true or falsePaul Gilbert
svn-id: r25299
2006-11-05Set ROOM_EXIT_ANIMATION constant, to fix compile for now. Not sure if value ↵Travis Howell
is correct svn-id: r24625
2006-10-02Added functionality to allow saving/loading the game statePaul Gilbert
svn-id: r24070
2006-09-07Transferred all previously hard-coded English in-game text to a resourcePaul Gilbert
svn-id: r23831
2006-08-27Added data for room header flags and actionsPaul Gilbert
svn-id: r23781
2006-08-07Renamed hotspot talking destination character field to make it's use clearerPaul Gilbert
svn-id: r23695
2006-07-30Added a field value for the current hotspot header flags mask bytePaul Gilbert
svn-id: r23628
2006-07-23Use #include "..." instead of #include <...> for pack-start.h and pack-end.hTorbjörn Andersson
for consistency with other #includes. svn-id: r23585
2006-07-23Changed __lure_res_h__ to LURE_RES_H etc for consistency.Torbjörn Andersson
svn-id: r23584
2006-07-23Removed GCC_PACK that must have been re-added by accident.Torbjörn Andersson
svn-id: r23581
2006-07-23Added extra hotspot flags bytes needed for asking Ratpouch for an object, ↵Paul Gilbert
and changed differing word read macros to use a single standard svn-id: r23579
2006-07-22Fix struct packing issues (macros are not resolve in #pragma params, at ↵Max Horn
least for GCC) svn-id: r23569
2006-07-21Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS ↵Max Horn
now (hiya eriktorbjorn, this one is for you *ggg*) svn-id: r23547
2006-07-09Use START_PACK_STRUCTS / END_PACK_STRUCTS when available, instead of ↵Max Horn
checking for GCC / not GCC svn-id: r23458
2006-07-08Added new hotspot runtime fields, a list for handling the details of paused ↵Paul Gilbert
characters (who have bumped into each other), and loading of newly added default character states from lure.dat svn-id: r23410
2006-05-29Player now moves out of the way if he's blocking an entrance when an NPC ↵Paul Gilbert
enters. Also changed errors in unimplemented NPC actions to warnings svn-id: r22731
2006-05-23Added support structures for NPC schedulesPaul Gilbert
svn-id: r22578
2006-04-30Added load of new script offset field for NPC handling of hotspotsPaul Gilbert
svn-id: r22235
2006-04-29Reworked resources to handle moved hotspot proximity (walk to) co-ordinatesPaul Gilbert
svn-id: r22205
2006-04-11Updated resource structures to add support for hotspot y corrections, ↵Paul Gilbert
proximity data, room walkable areas, and the room exit coordinate list svn-id: r21779
2006-03-09Compile fixes for VC6Lars Persson
svn-id: r21179
2006-02-19Added new resources for conversations, cleaned up existing class names, and ↵Paul Gilbert
expanded hotspot resources to add newly understood fields svn-id: r20763
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582