Age | Commit message (Expand) | Author |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion |
2011-04-14 | ALL: colour -> color | Max Horn |
2010-11-14 | LURE: Fix for Valgrind identified memory leaks | Paul Gilbert |
2010-11-07 | LURE: Remove all uses of (f)printf; cleanup | Max Horn |
2010-04-05 | Bugfix for correctly getting a follower to return to player when blocked from... | Paul Gilbert |
2010-03-22 | Patch #2973290: Semicolon cleanup | Max Horn |
2010-01-19 | LURE: Remove evil 'using namespace' from header files | Max Horn |
2008-10-05 | Changed NPC schedules to be loaded when an NPC is activated - this avoids an ... | Paul Gilbert |
2008-04-06 | Replaced ManagedList with Common::SharedPtr in the rest of the lure engine | Filippos Karapetis |
2008-01-27 | Removed trailing spaces. | Jordi Vilalta Prat |
2008-01-24 | Got rid of the experimental NPC Schedule store in favour of moving the NPC sc... | Paul Gilbert |
2008-01-20 | Fixed bug with saving of cached actor schedules and added saving of talk data... | Paul Gilbert |
2008-01-10 | Replaced the Blacksmith hack with an NPC Schedules list that stores the activ... | Paul Gilbert |
2008-01-10 | Added proper reset of barmen data when game is restarted, and added missing b... | Paul Gilbert |
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert |
2007-12-12 | Redeveloped the processing of language item article prefixes to match how the... | Paul Gilbert |
2007-12-09 | Hack to workaround struct padding added by some compilers (mainly on PalmOS) | Chris Apers |
2007-12-02 | Reworked the RoomResource structure to make the game easier to compile on PalmOS | Paul Gilbert |
2007-10-24 | Added a talkerId field to hotspots to better handle characters being talked to | Paul Gilbert |
2007-10-07 | Added new string Ids used for inventory display | Paul Gilbert |
2007-09-30 | Fixed action lists to sort correctly for non-English languages | Paul Gilbert |
2007-09-23 | Converted fields in data that were originally offsets (such as tick proc offs... | Paul Gilbert |
2007-09-16 | Changed ManagedList to make it more thread safe | Paul Gilbert |
2007-09-08 | Fixed code formatting (hanging braces); added static/const keywords to data t... | Max Horn |
2007-08-25 | Completed the restart/restore dialog screen and functionality | Paul Gilbert |
2007-08-12 | Cleaned up structures for room exit joins | Paul Gilbert |
2007-08-05 | Added code for hotspot fields I didn't originally understand | Paul Gilbert |
2007-07-01 | Re-added __attribute__(packed) | Max Horn |
2007-06-22 | Lots of bugfixes - game is now completable | Paul Gilbert |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-05-28 | Added saving of scheduled scripts, and set script activation times to match o... | Paul Gilbert |
2007-05-20 | Added saving of the room walkable paths | Paul Gilbert |
2007-05-07 | Added saving of room exit join data in savefiles | Paul Gilbert |
2007-05-05 | Bugfix for random destination setting so NPCs don't walk outside the valid wa... | Paul Gilbert |
2007-04-29 | Reworked hotspot actions so that talking to characters work properly | Paul Gilbert |
2007-04-26 | Removing more semicola | Max Horn |
2007-04-19 | Added code to prevent NPCs from moving when being talked to | Paul Gilbert |
2007-04-15 | Bugfix to have Ratpouch correctly follow player, and new object animation han... | Paul Gilbert |
2007-04-14 | Gave proper names to previously unknown/partially-known constants | Paul Gilbert |
2007-04-14 | Implemented handling for barmen (rooms 29, 32, and 35) | Paul Gilbert |
2007-02-26 | Added saving of the random actions set state, and implemented NPC opcode 29, ... | Paul Gilbert |
2007-02-22 | Added proper support for the random actions your sidekick can do in each room | Paul Gilbert |
2007-02-09 | Turned two comments into doxygen comments | Max Horn |
2007-02-09 | Added new flag for blocked characters and extra checking of dynamic support r... | Paul Gilbert |
2007-01-31 | Changed the coveredFlag to have an initial state distinct from true or false | Paul Gilbert |
2006-11-05 | Set ROOM_EXIT_ANIMATION constant, to fix compile for now. Not sure if value i... | Travis Howell |
2006-10-02 | Added functionality to allow saving/loading the game state | Paul Gilbert |
2006-09-07 | Transferred all previously hard-coded English in-game text to a resource | Paul Gilbert |
2006-08-27 | Added data for room header flags and actions | Paul Gilbert |