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path: root/engines/lure/room.cpp
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2006-05-29Player now moves out of the way if he's blocking an entrance when an NPC ↵Paul Gilbert
enters. Also changed errors in unimplemented NPC actions to warnings svn-id: r22731
2006-05-23Added some extra safety checks. Also contains some started work on ↵Paul Gilbert
redesigning the display of the current action svn-id: r22577
2006-04-29Added proper action display after selection along with showing the camera cursorPaul Gilbert
svn-id: r22208
2006-04-11Added a destRoomNumber variable to store which room a highlighted exit goes ↵Paul Gilbert
to, as well as some temporary code used to display pathfinding information onscreen when Toggle Info is turned on svn-id: r21783
2006-03-28Renamed various container isEmpty() methods to empty() to match STL conventionsMax Horn
svn-id: r21472
2006-03-13Fix a few valgrind warningsTravis Howell
svn-id: r21258
2006-03-09Compile fixes for VC6Lars Persson
svn-id: r21179
2006-02-21Improved layering of objects within rooms - for example, Ratpouch now ↵Paul Gilbert
properly shows up on the rack svn-id: r20804
2006-02-19Added display of talk dialogs during conversationsPaul Gilbert
svn-id: r20762
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582