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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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lure
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room.cpp
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Author
2007-07-26
Added proper room change fading effect
Paul Gilbert
2007-06-22
Lots of bugfixes - game is now completable
Paul Gilbert
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-02-17
Added line to ensure the current room number field variable is kept up to date
Paul Gilbert
2007-01-31
Added check to skip drawing hotspots in layer 1 if their skip flag is set
Paul Gilbert
2006-10-02
Added functionality to allow saving/loading the game state
Paul Gilbert
2006-09-03
Changed name of HOTSPOTFLAG_HIGHLIGHTED to HOTSPOTFLAG_FOUND to make it's use...
Paul Gilbert
2006-08-30
Added word wrapping to the status line (necessary when giving long sets of Te...
Paul Gilbert
2006-08-07
Enhanced Room::setTalkDialog to be passed the destination character and activ...
Paul Gilbert
2006-07-30
Added constants for known hotspot flags, and added line to flag hotspots that...
Paul Gilbert
2006-07-08
Rewrote the status line handling code along with tweaks to the debug informat...
Paul Gilbert
2006-05-29
Player now moves out of the way if he's blocking an entrance when an NPC ente...
Paul Gilbert
2006-05-23
Added some extra safety checks. Also contains some started work on redesignin...
Paul Gilbert
2006-04-29
Added proper action display after selection along with showing the camera cursor
Paul Gilbert
2006-04-11
Added a destRoomNumber variable to store which room a highlighted exit goes t...
Paul Gilbert
2006-03-28
Renamed various container isEmpty() methods to empty() to match STL conventions
Max Horn
2006-03-13
Fix a few valgrind warnings
Travis Howell
2006-03-09
Compile fixes for VC6
Lars Persson
2006-02-21
Improved layering of objects within rooms - for example, Ratpouch now properl...
Paul Gilbert
2006-02-19
Added display of talk dialogs during conversations
Paul Gilbert
2006-02-11
Moved engines to the new engines/ directory
Max Horn