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path: root/engines/lure/room.h
AgeCommit message (Collapse)Author
2006-10-02Added functionality to allow saving/loading the game statePaul Gilbert
svn-id: r24070
2006-08-07Enhanced Room::setTalkDialog to be passed the destination character and ↵Paul Gilbert
active item hotspot Id svn-id: r23692
2006-07-23Changed __lure_res_h__ to LURE_RES_H etc for consistency.Torbjörn Andersson
svn-id: r23584
2006-07-08Rewrote the status line handling code along with tweaks to the debug ↵Paul Gilbert
information display svn-id: r23406
2006-05-29Player now moves out of the way if he's blocking an entrance when an NPC ↵Paul Gilbert
enters. Also changed errors in unimplemented NPC actions to warnings svn-id: r22731
2006-04-29Added proper action display after selection along with showing the camera cursorPaul Gilbert
svn-id: r22208
2006-04-11Added a destRoomNumber variable to store which room a highlighted exit goes ↵Paul Gilbert
to, as well as some temporary code used to display pathfinding information onscreen when Toggle Info is turned on svn-id: r21783
2006-02-21Improved layering of objects within rooms - for example, Ratpouch now ↵Paul Gilbert
properly shows up on the rack svn-id: r20804
2006-02-19Added display of talk dialogs during conversationsPaul Gilbert
svn-id: r20762
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582