Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-10-02 | Added functionality to allow saving/loading the game state | Paul Gilbert | |
svn-id: r24070 | |||
2006-08-07 | Enhanced Room::setTalkDialog to be passed the destination character and ↵ | Paul Gilbert | |
active item hotspot Id svn-id: r23692 | |||
2006-07-23 | Changed __lure_res_h__ to LURE_RES_H etc for consistency. | Torbjörn Andersson | |
svn-id: r23584 | |||
2006-07-08 | Rewrote the status line handling code along with tweaks to the debug ↵ | Paul Gilbert | |
information display svn-id: r23406 | |||
2006-05-29 | Player now moves out of the way if he's blocking an entrance when an NPC ↵ | Paul Gilbert | |
enters. Also changed errors in unimplemented NPC actions to warnings svn-id: r22731 | |||
2006-04-29 | Added proper action display after selection along with showing the camera cursor | Paul Gilbert | |
svn-id: r22208 | |||
2006-04-11 | Added a destRoomNumber variable to store which room a highlighted exit goes ↵ | Paul Gilbert | |
to, as well as some temporary code used to display pathfinding information onscreen when Toggle Info is turned on svn-id: r21783 | |||
2006-02-21 | Improved layering of objects within rooms - for example, Ratpouch now ↵ | Paul Gilbert | |
properly shows up on the rack svn-id: r20804 | |||
2006-02-19 | Added display of talk dialogs during conversations | Paul Gilbert | |
svn-id: r20762 | |||
2006-02-11 | Moved engines to the new engines/ directory | Max Horn | |
svn-id: r20582 |