Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-02-09 | AUDIO: Rename sound/ dir to audio/ | Max Horn | |
svn-id: r55850 | |||
2010-07-21 | LURE: Make LURE respect the mute settings. | Johannes Schickel | |
svn-id: r51101 | |||
2010-01-23 | Some more header modifications ("Graphic Adventure Engine" and the legal ↵ | Arnaud Boutonné | |
property paragraph) svn-id: r47489 | |||
2010-01-19 | LURE: Remove evil 'using namespace' from header files | Max Horn | |
svn-id: r47396 | |||
2009-11-02 | Changed foo(void) to foo() in almost all non-backend source files | Max Horn | |
svn-id: r45616 | |||
2008-07-15 | Reverted some incorrect changes and fixed sound settings issues for LURE. ↵ | Christopher Page | |
Fixed issues with quitting and calling GMM during intro sequences in LURE. Added a KEYCODE_MAINMENU in common/keyboard.h for the GMM. svn-id: r33081 | |||
2008-06-30 | Fixed some warnings | Christopher Page | |
svn-id: r32857 | |||
2008-06-30 | Sound settings for Lure can be modified through the GMM | Christopher Page | |
svn-id: r32855 | |||
2008-04-06 | Replaced ManagedList with Common::SharedPtr in lure's sound system | Filippos Karapetis | |
svn-id: r31419 | |||
2008-03-19 | Commit of Hans de Goede's patches to the sound handling code | Paul Gilbert | |
svn-id: r31194 | |||
2008-01-27 | Removed trailing spaces. | Jordi Vilalta Prat | |
svn-id: r30664 | |||
2008-01-12 | Removed old copyright 2005-2006 line from several files so that their ↵ | Paul Gilbert | |
headers are consistant with the other files svn-id: r30433 | |||
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert | |
svn-id: r30238 | |||
2007-12-16 | The _nativeMT32 in MidiMusic was never initialised. Rather than storing it in | Torbjörn Andersson | |
two different classes, use the value in SoundManager instead. As a consequence the engine now remaps the instruments from MT-32 to General MIDI for me, since isRoland() is true and hasNativeMT32() is false. Earlier, it didn't since the uninitialised _nativeMT32 happened to be true for me. svn-id: r29878 | |||
2007-12-16 | Hooked up the sound code to use the configuration for sfx and music, and ↵ | Paul Gilbert | |
added code from the original game that used the high bit of sounds to distinguish between the two svn-id: r29873 | |||
2007-10-28 | Added storing of playing sounds to savegame (note: only sounds flagged as ↵ | Paul Gilbert | |
restorable are restarted after loading a savegame) svn-id: r29271 | |||
2007-09-28 | Wrapped access to the playing sounds list in a mutex | Paul Gilbert | |
svn-id: r29114 | |||
2007-09-16 | Initial sound implementation | Paul Gilbert | |
svn-id: r28917 | |||
2007-08-12 | Added part of the framework for playing sounds | Paul Gilbert | |
svn-id: r28545 | |||
2007-06-22 | Initial commit | Paul Gilbert | |
svn-id: r27604 |