Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-12-16 | The _nativeMT32 in MidiMusic was never initialised. Rather than storing it in | Torbjörn Andersson | |
two different classes, use the value in SoundManager instead. As a consequence the engine now remaps the instruments from MT-32 to General MIDI for me, since isRoland() is true and hasNativeMT32() is false. Earlier, it didn't since the uninitialised _nativeMT32 happened to be true for me. svn-id: r29878 | |||
2007-12-16 | Hooked up the sound code to use the configuration for sfx and music, and ↵ | Paul Gilbert | |
added code from the original game that used the high bit of sounds to distinguish between the two svn-id: r29873 | |||
2007-10-28 | Added storing of playing sounds to savegame (note: only sounds flagged as ↵ | Paul Gilbert | |
restorable are restarted after loading a savegame) svn-id: r29271 | |||
2007-09-28 | Wrapped access to the playing sounds list in a mutex | Paul Gilbert | |
svn-id: r29114 | |||
2007-09-16 | Initial sound implementation | Paul Gilbert | |
svn-id: r28917 | |||
2007-08-12 | Added part of the framework for playing sounds | Paul Gilbert | |
svn-id: r28545 | |||
2007-06-22 | Initial commit | Paul Gilbert | |
svn-id: r27604 |