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path: root/engines/lure/sound.h
AgeCommit message (Collapse)Author
2008-03-19Commit of Hans de Goede's patches to the sound handling codePaul Gilbert
svn-id: r31194
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2008-01-12Removed old copyright 2005-2006 line from several files so that their ↵Paul Gilbert
headers are consistant with the other files svn-id: r30433
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2007-12-16The _nativeMT32 in MidiMusic was never initialised. Rather than storing it inTorbjörn Andersson
two different classes, use the value in SoundManager instead. As a consequence the engine now remaps the instruments from MT-32 to General MIDI for me, since isRoland() is true and hasNativeMT32() is false. Earlier, it didn't since the uninitialised _nativeMT32 happened to be true for me. svn-id: r29878
2007-12-16Hooked up the sound code to use the configuration for sfx and music, and ↵Paul Gilbert
added code from the original game that used the high bit of sounds to distinguish between the two svn-id: r29873
2007-10-28Added storing of playing sounds to savegame (note: only sounds flagged as ↵Paul Gilbert
restorable are restarted after loading a savegame) svn-id: r29271
2007-09-28Wrapped access to the playing sounds list in a mutexPaul Gilbert
svn-id: r29114
2007-09-16Initial sound implementationPaul Gilbert
svn-id: r28917
2007-08-12Added part of the framework for playing soundsPaul Gilbert
svn-id: r28545
2007-06-22Initial commitPaul Gilbert
svn-id: r27604