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path: root/engines/lure/surface.cpp
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2007-09-23Added support for original copy protection, in any anyone ever wants to see itPaul Gilbert
svn-id: r29065
2007-09-16Initial sound implementationPaul Gilbert
svn-id: r28917
2007-09-08Fixed code formatting (hanging braces); added static/const keywords to data ↵Max Horn
tables; merged Hotspot::doLookAt and doLookThrough code svn-id: r28880
2007-08-25Completed the restart/restore dialog screen and functionalityPaul Gilbert
svn-id: r28714
2007-08-12Fixed warning.Torbjörn Andersson
svn-id: r28553
2007-08-12Skeleton code added for restart/restore screenPaul Gilbert
svn-id: r28544
2007-06-23Converted LURE code to use KEYCODEsMax Horn
svn-id: r27668
2007-06-22Cleaning up after myself (I blame it on, err, uhh... the Vogons?)Max Horn
svn-id: r27625
2007-06-22Changed more code to use Common::KEYCODE_ enumMax Horn
svn-id: r27624
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-20Bugfix to constrain savegame names to the dialog widthPaul Gilbert
svn-id: r26882
2007-04-17Bugfix to have multiple savegame names list verticallyPaul Gilbert
svn-id: r26537
2007-04-15Altered message display to correctly handle optional display of ↵Paul Gilbert
hotspot/character article prefixes svn-id: r26491
2007-04-13Adjusted word wrapping width in talk dialogsPaul Gilbert
svn-id: r26457
2007-04-01Bugfix for strings that wrapped near a carriage return characterPaul Gilbert
svn-id: r26337
2007-03-17Moved Event/EventType/keyboard enum from common/system.h (part of class ↵Max Horn
OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again svn-id: r26180
2007-03-17Got rid of Lure::SystemMax Horn
svn-id: r26155
2007-02-14Added proper support for showing a hotspot or character's name in dialogs ↵Paul Gilbert
where the message contains a placeholder mark for it svn-id: r25582
2007-02-01Used Fingolfin's workaround for a bogus (?) warning produced by some versionsTorbjörn Andersson
of GCC. (Not the one he's using, though, which is why I'm doing this instead.) svn-id: r25327
2006-10-02Added a save/restore game dialog classPaul Gilbert
svn-id: r24071
2006-09-07Transferred all previously hard-coded English in-game text to a resourcePaul Gilbert
svn-id: r23831
2006-08-07Dialog::showMessage transferred over to the Hotspot class. Also enhanced ↵Paul Gilbert
TalkDialog to handle being passed a destination character and active item svn-id: r23690
2006-07-08Added improved display of partially off-screen images, as well as proper ↵Paul Gilbert
handling of special talk message Ids that display a puzzled or exclamation dialog talk bubble above a character svn-id: r23408
2006-05-11Whitespace changes.Torbjörn Andersson
svn-id: r22407
2006-04-29Tweaked dialog display code to refresh the screen and warn about message Ids ↵Paul Gilbert
needing display styles that aren't yet implement svn-id: r22204
2006-03-29Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ↵Max Horn
to ~250). Many greetings to eriktorbjorn, and have fun recompiling. svn-id: r21500
2006-03-09Compile fixes for VC6Lars Persson
svn-id: r21179
2006-02-19Added new class for displaying conversation talk dialogsPaul Gilbert
svn-id: r20760
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582