Age | Commit message (Collapse) | Author |
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(Temptress over Castle).
This screen is displayed if you lose the fight with the Skorl in the Dragon Caves etc.
This fix should be reviewed and then backported to v1.1.0 branch.
svn-id: r48421
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svn-id: r47396
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svn-id: r44850
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consistency
svn-id: r44634
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svn-id: r44311
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to shouldQuit()), to minimize places where LureEngine is referenced
svn-id: r44290
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(sometimes) creating a new RandomSource every function call.
svn-id: r43715
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confused with Engine::quitGame); also cleaned up engine.h a bit
svn-id: r34700
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svn-id: r32996
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svn-id: r32772
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svn-id: r31420
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svn-id: r31362
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svn-id: r30664
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svn-id: r30574
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of the surface - this fixes a visual glitch in the German version where some lines were so long they were exceeding the size of the screen
svn-id: r30547
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in the German version
svn-id: r30524
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svn-id: r30286
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svn-id: r30238
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svn-id: r30233
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parameters/methods for text positioning
svn-id: r30226
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svn-id: r30138
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Save/Restore dialog and action lists
svn-id: r30070
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svn-id: r30065
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rather than the talking character
svn-id: r30036
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svn-id: r29903
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a negative index
svn-id: r29900
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svn-id: r29894
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svn-id: r29882
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svn-id: r29836
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svn-id: r29835
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the original handles the various languages
svn-id: r29833
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their own dialog
svn-id: r29814
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svn-id: r29774
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svn-id: r29772
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svn-id: r29762
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single byte more than the actual screen size
svn-id: r29691
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svn-id: r29689
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delete.
svn-id: r29680
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svn-id: r29609
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backends that provide a virtual keyboard
svn-id: r29578
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will be briefly displayed
svn-id: r29577
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get processed
svn-id: r29576
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svn-id: r29555
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svn-id: r29272
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svn-id: r29253
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svn-id: r29251
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svn-id: r29164
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