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AgeCommit message (Expand)Author
2006-07-08Added improved display of partially off-screen images, as well as proper hand...Paul Gilbert
2006-07-08Added shortcut stub for decoding a string without passing the current hotspot...Paul Gilbert
2006-07-08Rewrote the status line handling code along with tweaks to the debug informat...Paul Gilbert
2006-07-08Added extra checking and debugging code, as well as partial rewrite/enhanceme...Paul Gilbert
2006-07-08Replaced old debugging files with new ScummVM based onePaul Gilbert
2006-07-08Initial commit of ScummVM-based debugging functionalityPaul Gilbert
2006-06-24* Renamed config.mak to config.mkMax Horn
2006-06-24Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cppMax Horn
2006-06-03Bugfix to properly detect the end of the indexed room hotspot listPaul Gilbert
2006-06-01Fixed problem when building and debugging using Symbian Emulator.Lars Persson
2006-05-31Symbian Emulator (VC6) compilation fixes.Lars Persson
2006-05-31Fixed two Valgrind warnings. But there are still a couple of invalid readsTorbjörn Andersson
2006-05-31Further disassembly of NPC actions as well as finally figured out the basics ...Paul Gilbert
2006-05-31Removed misspelled version of disassembly folderPaul Gilbert
2006-05-29Player now moves out of the way if he's blocking an entrance when an NPC ente...Paul Gilbert
2006-05-25Set and show/hide mouse cursors through a "cursor manager" (analogous to theTorbjörn Andersson
2006-05-23Reworked the DISPATCH current action to support NPC schedules like the origin...Paul Gilbert
2006-05-23Added a new outer loop for what will later allow the restarting of the game. ...Paul Gilbert
2006-05-23Added the loading of NPC schedulesPaul Gilbert
2006-05-23Added new resource entries for NPC schedules, the Skorl catching animation, a...Paul Gilbert
2006-05-23Added support structures for NPC schedulesPaul Gilbert
2006-05-23Added some extra safety checks. Also contains some started work on redesignin...Paul Gilbert
2006-05-23Added script methods for manipulating current action support data and a stub ...Paul Gilbert
2006-05-14Disassembled code responsible for making NPCs walk between roomsPaul Gilbert
2006-05-11This could be completely wrong, but I don't think Hotspot::stopWalking() isTorbjörn Andersson
2006-05-11Changed "it's" to "its" in a few comments.Torbjörn Andersson
2006-05-11Whitespace changes.Torbjörn Andersson
2006-05-11Added proper labels in some of the existing disassembled methodsPaul Gilbert
2006-05-08Changed abs() to ABS()Torbjörn Andersson
2006-05-07Initial disassembly of NPC schedule handling methodsPaul Gilbert
2006-05-01It's wrong to assume a given file is located in gameDataPath, so do not use t...Max Horn
2006-04-30Incremented required lure.dat versionPaul Gilbert
2006-04-30Added load of new script offset field for NPC handling of hotspotsPaul Gilbert
2006-04-29Fix warningMax Horn
2006-04-29Enhanced hotspot action so that the player will properly walk to a hotspot be...Paul Gilbert
2006-04-29Added proper action display after selection along with showing the camera cursorPaul Gilbert
2006-04-29Changed resource Id constants, added a few more general constants, and slight...Paul Gilbert
2006-04-29Reworked resource loading to no longer load hotspot proximities separately, o...Paul Gilbert
2006-04-29Reworked resources to handle moved hotspot proximity (walk to) co-ordinatesPaul Gilbert
2006-04-29Tweaked dialog display code to refresh the screen and warn about message Ids ...Paul Gilbert
2006-04-29* Changed the createEngine() factory function of our plugins to return an err...Max Horn
2006-04-25Added disassembly of door close support routines and other miscellaneous acti...Paul Gilbert
2006-04-17Made the Lure engine call updateScreen() more often - particularly when usingTorbjörn Andersson
2006-04-16Removed the directory parameter from md5_fileMax Horn
2006-04-15- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ...Max Horn
2006-04-11Fix warning.Eugene Sandulenko
2006-04-11Added delays to the main and menu event loops to keep Lure from gobbling up allTorbjörn Andersson
2006-04-11Changed max() to MAX(). This fixes compilation for me.Torbjörn Andersson
2006-04-11Added disassembly of room exit handling, as well as a few cleanups to the pat...Paul Gilbert
2006-04-11Added proper path finding code for rooms, as well as miscellaneous support me...Paul Gilbert