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2008-01-06Changed the frame delay for part of the introduction sequence to match the ↵Paul Gilbert
original game and prevent the music from running out before the next animation begins svn-id: r30287
2008-01-06Fix to show talk dialogs in EGA mode using the EGA palettePaul Gilbert
svn-id: r30286
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2008-01-05Changed room change code for an immediate transition when in EGA mode (which ↵Paul Gilbert
can't do fades) svn-id: r30236
2008-01-05Fix for popup menus to work in EGA modePaul Gilbert
svn-id: r30234
2008-01-05Made standard EGA background colour a constantPaul Gilbert
svn-id: r30233
2008-01-05Fix to show credits screen correctly in EGA modePaul Gilbert
svn-id: r30232
2008-01-05Brought waitForPress into line with other similar methods to not register ↵Paul Gilbert
control characters svn-id: r30231
2008-01-05Fix to use correct EGA/VGA colour when displaying talk conversation optionsPaul Gilbert
svn-id: r30230
2008-01-05Fix for showing the correct colour in the status line in EGA modePaul Gilbert
svn-id: r30229
2008-01-05Added support for the EGA style menuPaul Gilbert
svn-id: r30228
2008-01-05Removed redundant parameters and clarified EGA and VGA specific definitionsPaul Gilbert
svn-id: r30227
2008-01-05Added extra handling for EGA dialogs, and added formalised ↵Paul Gilbert
parameters/methods for text positioning svn-id: r30226
2008-01-05Corrected the RGB values generated for a given EGA palette indexPaul Gilbert
svn-id: r30224
2008-01-03Added MD5 for English EGA versionPaul Gilbert
svn-id: r30175
2008-01-02Adjusted the colour of the EGA cursors to match the original gamePaul Gilbert
svn-id: r30146
2008-01-02Enhanced cursor code to handle cursors in EGA modePaul Gilbert
svn-id: r30143
2008-01-02Fixed Palette constructor parameter to be uint16 rather than uint8Paul Gilbert
svn-id: r30142
2008-01-02Fix to make EGA sprites appear correctlyPaul Gilbert
svn-id: r30140
2008-01-02Room backgrounds now display in EGA modePaul Gilbert
svn-id: r30138
2008-01-01Bugfix to show the final text screen correctly in EGA modePaul Gilbert
svn-id: r30131
2008-01-01Added support for the EGA introduction sequence Paul Gilbert
svn-id: r30116
2008-01-01Added EGA related constants Paul Gilbert
svn-id: r30115
2008-01-01Extended PaletteCollection class to handle EGA palettesPaul Gilbert
svn-id: r30114
2008-01-01Extended animation class to handle EGA animationsPaul Gilbert
svn-id: r30113
2007-12-31Used new AdvancedDetector flag to distinguish between EGA and VGA versionsEugene Sandulenko
of italian Lure when their datafiles sit in same directory. svn-id: r30106
2007-12-31Bugfix to data position start in vga decoder, and made ega/vga decoder ↵Paul Gilbert
methods public visibility svn-id: r30104
2007-12-31Added code to handle EGA title screens being immediately shown rather than ↵Paul Gilbert
faded in svn-id: r30098
2007-12-31Added extra palette handling for EGA palettesPaul Gilbert
svn-id: r30097
2007-12-31Added support for decoding EGA screensPaul Gilbert
svn-id: r30096
2007-12-31Added code to support reading .ega filesPaul Gilbert
svn-id: r30095
2007-12-31Added detection for Italian EGA versionPaul Gilbert
svn-id: r30094
2007-12-29Added ability for both middle and right mouse buttons to abort a ↵Paul Gilbert
conversation when waiting for user to select a conversation option from a list of topics svn-id: r30071
2007-12-29Added support for using scroll wheel for making selections in the ↵Paul Gilbert
Save/Restore dialog and action lists svn-id: r30070
2007-12-29Added access property for middle mouse buttonPaul Gilbert
svn-id: r30069
2007-12-29Fix to ensure any active conversation data or selected hotspot is cleared ↵Paul Gilbert
when restoring or restarting a game svn-id: r30066
2007-12-29Added mouse scrolling support to action menus and the save/restore dialogPaul Gilbert
svn-id: r30065
2007-12-28Fix for correct dialog sequence when giving an object to an arbitrary NPCPaul Gilbert
svn-id: r30063
2007-12-28Fix to prevent the F5 key allowing the game to be saved during player ↵Paul Gilbert
conversations or viewing a remote room svn-id: r30048
2007-12-28Bugfix to correctly display a message when a used item is no longer in the roomPaul Gilbert
svn-id: r30037
2007-12-28Bugfix for string decoding to use the article of the destination character ↵Paul Gilbert
rather than the talking character svn-id: r30036
2007-12-28Bugfix for action perform timeout to correctly show an question mark bubble. ↵Paul Gilbert
Also changed a writeSint16LE call to be more correctly writeUint16LE svn-id: r30026
2007-12-23Workaround for unterminated look description in Italian versionPaul Gilbert
svn-id: r29960
2007-12-23Fix for problem that the player could stop themselves changing back from ↵Paul Gilbert
Selena if they left the current room too quickly after the change back had been scheduled svn-id: r29958
2007-12-23Bugfix for Town Hall room: Captive Goewin's bounds were frequently and ↵Paul Gilbert
incorrectly preventing the player from talking to the Skorl svn-id: r29957
2007-12-22Bugfix to not allow animation fast forward when restoring a game - it was ↵Paul Gilbert
causing occasional crashes due to tick handlers referencing animations not yet loaded (it's only meant to be done during room changes) svn-id: r29950
2007-12-22Tweaked the calculation for player position in new rooms to use the original ↵Paul Gilbert
game's rounding - the current code was causing the player to be placed inside the exit area when entering room 6 from room 5. svn-id: r29949
2007-12-22Incremented required lure.dat version number, and adjusted animation indexes ↵Paul Gilbert
to account for added fight animation entry svn-id: r29948
2007-12-21Bugfix to prevent axe animation appearing in room 6 when returning there ↵Paul Gilbert
after the fight svn-id: r29937
2007-12-19Bugfix for correctly handling \n characters in WordWrap methodPaul Gilbert
svn-id: r29903