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2007-02-10Bugfix to clipping so player's feet aren't visible in the corner of the ↵Paul Gilbert
screen as the chute is exited svn-id: r25455
2007-02-09Turned two comments into doxygen commentsMax Horn
svn-id: r25451
2007-02-09fix warningMax Horn
svn-id: r25450
2007-02-09Removed redundant line used during testingPaul Gilbert
svn-id: r25443
2007-02-09Added 'room' command to show room informationPaul Gilbert
svn-id: r25442
2007-02-09Added new flag for blocked characters and extra checking of dynamic support ↵Paul Gilbert
records versus static schedule entry records svn-id: r25441
2007-02-09Improved character blocked/bumped handlingPaul Gilbert
svn-id: r25440
2007-02-09Removed use of static support data record for player to simplify save processPaul Gilbert
svn-id: r25439
2007-02-09Removed use of static support data record for player to simplify save processPaul Gilbert
svn-id: r25438
2007-02-02Bugfix to fix crash when Ratpouch chooses an in-room random destinationPaul Gilbert
svn-id: r25333
2007-02-01Used Fingolfin's workaround for a bogus (?) warning produced by some versionsTorbjörn Andersson
of GCC. (Not the one he's using, though, which is why I'm doing this instead.) svn-id: r25327
2007-02-01Added custom load code for room #20 NoticePaul Gilbert
svn-id: r25317
2007-01-31Expanded the chute animation to display the full sequence as the player ↵Paul Gilbert
leaves the dungeon svn-id: r25302
2007-01-31Added animation handler for the player exiting the sewer, and some bugfixes ↵Paul Gilbert
to allow Ratpouch to correctly open up the dungeon exit svn-id: r25301
2007-01-31Added constants for the dungeon bricks and chute animation resourcesPaul Gilbert
svn-id: r25300
2007-01-31Changed the coveredFlag to have an initial state distinct from true or falsePaul Gilbert
svn-id: r25299
2007-01-31Added check to skip drawing hotspots in layer 1 if their skip flag is setPaul Gilbert
svn-id: r25298
2007-01-31Added script methods needed for leaving the dungeonPaul Gilbert
svn-id: r25297
2007-01-20First phase of detection-related plugins interface improvements. Now pluginsEugene Sandulenko
return StringMap instead of fixed list of parameters. This adds great flexibility. Current patch should not alter any functionality, i.e. if there are regressions, submit a report. Phase 2 will benefit from these changes and will come later. svn-id: r25134
2006-11-12Bugfix to prevent player freezing in place after bumping into another characterPaul Gilbert
svn-id: r24688
2006-11-12Bugfix to prevent pathfinder failure after making a small stepPaul Gilbert
svn-id: r24687
2006-11-05Set ROOM_EXIT_ANIMATION constant, to fix compile for now. Not sure if value ↵Travis Howell
is correct svn-id: r24625
2006-11-05Added display of the two special between room animations: falling down the ↵Paul Gilbert
chute and hiding in the barrel svn-id: r24623
2006-10-02Added a save/restore game dialog classPaul Gilbert
svn-id: r24071
2006-10-02Added functionality to allow saving/loading the game statePaul Gilbert
svn-id: r24070
2006-10-02Added methods for push/pop cursorsPaul Gilbert
svn-id: r24069
2006-09-23Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle ↵Max Horn
the linker dependency graph). Porters will have to update project files svn-id: r23974
2006-09-16Overhaul of the debugger codeMax Horn
* Moved Common::Debuggger to GUI::Debugger (mainly to satisfy linker restrictions) * Change the base Debugger class to *not* be a template class anymore; instead, a thin (template based) wrapper class is used to hook up debugger commands * Removed duplicate Cmd_Exit and Cmd_Help methods in favor of a single version of each in GUI::Debugger * New Cmd_Help doesn't word wrap after 39/78 chars, but rather queries the console to determine when to wrap * Debugger::preEnter and postEnter aren't pure virtual anymore svn-id: r23890
2006-09-16Reduce code duplicationMax Horn
svn-id: r23888
2006-09-10Make Lure run again on PalmOS fixing unaligned readChris Apers
svn-id: r23865
2006-09-10Makes lure compile with msvc8 again.Johannes Schickel
svn-id: r23861
2006-09-09Fixed compilationChris Apers
svn-id: r23836
2006-09-07Transferred all previously hard-coded English in-game text to a resourcePaul Gilbert
svn-id: r23831
2006-09-05Fixed error message that still referred to disk0.vgaPaul Gilbert
svn-id: r23829
2006-09-03Fixed handling of player occupied areas during room changesPaul Gilbert
svn-id: r23826
2006-09-03Bugfix to only list rooms that have been found in the Tell action 'Go To' ↵Paul Gilbert
command svn-id: r23825
2006-09-03Changed name of HOTSPOTFLAG_HIGHLIGHTED to HOTSPOTFLAG_FOUND to make it's ↵Paul Gilbert
use clearer svn-id: r23824
2006-09-03Changed name of HOTSPOTFLAG_HIGHLIGHTED to HOTSPOTFLAG_FOUND to make it's ↵Paul Gilbert
use clearer svn-id: r23823
2006-09-03Added code fragment to mark a room as found when the player enters itPaul Gilbert
svn-id: r23822
2006-08-30Implemented the Tell action handling, and added support for current actions ↵Paul Gilbert
with dynamic support data svn-id: r23810
2006-08-30Added word wrapping to the status line (necessary when giving long sets of ↵Paul Gilbert
Tell instructions) svn-id: r23809
2006-08-27Committed recent disassembly effortsPaul Gilbert
svn-id: r23788
2006-08-27In progress work on tell command handlingPaul Gilbert
svn-id: r23787
2006-08-27Added support for selecting a sequence of commands in response to the Tell ↵Paul Gilbert
action svn-id: r23786
2006-08-27Incremented version numberPaul Gilbert
svn-id: r23785
2006-08-27Made the Memory::dealloc take a void * to make it easier to free any memory ↵Paul Gilbert
block type svn-id: r23784
2006-08-27Added support for rooms in the ShowItems method, and adding alphabetic ↵Paul Gilbert
sorting of entries in action selection svn-id: r23783
2006-08-27Added missing initialiser for current talking characterPaul Gilbert
svn-id: r23782
2006-08-27Added data for room header flags and actionsPaul Gilbert
svn-id: r23781
2006-08-27Added commentsPaul Gilbert
svn-id: r23780