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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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lure
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Author
2008-01-07
Changed debug keys enablement to be on by default if a Debug Level is specified
Paul Gilbert
2008-01-07
Made debugging keys disabled by default, with a debugger command to allow the...
Paul Gilbert
2008-01-06
Changed the frame delay for part of the introduction sequence to match the or...
Paul Gilbert
2008-01-06
Fix to show talk dialogs in EGA mode using the EGA palette
Paul Gilbert
2008-01-05
Fix to remove a tab character from the GPL header
Paul Gilbert
2008-01-05
Changed room change code for an immediate transition when in EGA mode (which ...
Paul Gilbert
2008-01-05
Fix for popup menus to work in EGA mode
Paul Gilbert
2008-01-05
Made standard EGA background colour a constant
Paul Gilbert
2008-01-05
Fix to show credits screen correctly in EGA mode
Paul Gilbert
2008-01-05
Brought waitForPress into line with other similar methods to not register con...
Paul Gilbert
2008-01-05
Fix to use correct EGA/VGA colour when displaying talk conversation options
Paul Gilbert
2008-01-05
Fix for showing the correct colour in the status line in EGA mode
Paul Gilbert
2008-01-05
Added support for the EGA style menu
Paul Gilbert
2008-01-05
Removed redundant parameters and clarified EGA and VGA specific definitions
Paul Gilbert
2008-01-05
Added extra handling for EGA dialogs, and added formalised parameters/methods...
Paul Gilbert
2008-01-05
Corrected the RGB values generated for a given EGA palette index
Paul Gilbert
2008-01-03
Added MD5 for English EGA version
Paul Gilbert
2008-01-02
Adjusted the colour of the EGA cursors to match the original game
Paul Gilbert
2008-01-02
Enhanced cursor code to handle cursors in EGA mode
Paul Gilbert
2008-01-02
Fixed Palette constructor parameter to be uint16 rather than uint8
Paul Gilbert
2008-01-02
Fix to make EGA sprites appear correctly
Paul Gilbert
2008-01-02
Room backgrounds now display in EGA mode
Paul Gilbert
2008-01-01
Bugfix to show the final text screen correctly in EGA mode
Paul Gilbert
2008-01-01
Added support for the EGA introduction sequence
Paul Gilbert
2008-01-01
Added EGA related constants
Paul Gilbert
2008-01-01
Extended PaletteCollection class to handle EGA palettes
Paul Gilbert
2008-01-01
Extended animation class to handle EGA animations
Paul Gilbert
2007-12-31
Used new AdvancedDetector flag to distinguish between EGA and VGA versions
Eugene Sandulenko
2007-12-31
Bugfix to data position start in vga decoder, and made ega/vga decoder method...
Paul Gilbert
2007-12-31
Added code to handle EGA title screens being immediately shown rather than fa...
Paul Gilbert
2007-12-31
Added extra palette handling for EGA palettes
Paul Gilbert
2007-12-31
Added support for decoding EGA screens
Paul Gilbert
2007-12-31
Added code to support reading .ega files
Paul Gilbert
2007-12-31
Added detection for Italian EGA version
Paul Gilbert
2007-12-29
Added ability for both middle and right mouse buttons to abort a conversation...
Paul Gilbert
2007-12-29
Added support for using scroll wheel for making selections in the Save/Restor...
Paul Gilbert
2007-12-29
Added access property for middle mouse button
Paul Gilbert
2007-12-29
Fix to ensure any active conversation data or selected hotspot is cleared whe...
Paul Gilbert
2007-12-29
Added mouse scrolling support to action menus and the save/restore dialog
Paul Gilbert
2007-12-28
Fix for correct dialog sequence when giving an object to an arbitrary NPC
Paul Gilbert
2007-12-28
Fix to prevent the F5 key allowing the game to be saved during player convers...
Paul Gilbert
2007-12-28
Bugfix to correctly display a message when a used item is no longer in the room
Paul Gilbert
2007-12-28
Bugfix for string decoding to use the article of the destination character ra...
Paul Gilbert
2007-12-28
Bugfix for action perform timeout to correctly show an question mark bubble. ...
Paul Gilbert
2007-12-23
Workaround for unterminated look description in Italian version
Paul Gilbert
2007-12-23
Fix for problem that the player could stop themselves changing back from Sele...
Paul Gilbert
2007-12-23
Bugfix for Town Hall room: Captive Goewin's bounds were frequently and incorr...
Paul Gilbert
2007-12-22
Bugfix to not allow animation fast forward when restoring a game - it was cau...
Paul Gilbert
2007-12-22
Tweaked the calculation for player position in new rooms to use the original ...
Paul Gilbert
2007-12-22
Incremented required lure.dat version number, and adjusted animation indexes ...
Paul Gilbert
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