Age | Commit message (Expand) | Author |
2010-03-22 | Patch #2973290: Semicolon cleanup | Max Horn |
2010-03-18 | COMMON: Get rid of Common::StringList | Max Horn |
2010-03-18 | COMMON: Move Common::RandomSource to common/random.* | Max Horn |
2010-03-13 | Fix our DECLARE_SINGLETON macro to conform to the C++ specs. | Johannes Schickel |
2010-02-21 | Patch for bug 2943361 by littleboy, adding full kb modifier support to all en... | Yotam Barnoy |
2010-01-25 | Change some comments to use "AdLib" instead of "adlib". | Johannes Schickel |
2010-01-23 | Some more header modifications ("Graphic Adventure Engine" and the legal prop... | Arnaud Boutonné |
2010-01-22 | Silenced some more cppcheck warnings. Some of these may seem silly, but the way | Torbjörn Andersson |
2010-01-19 | LURE: Remove evil 'using namespace' from header files | Max Horn |
2010-01-19 | Fixed some cppcheck warnings. | Torbjörn Andersson |
2010-01-09 | Fix for a rare case where the NPC handler for Ewan the shopkeeper can cause a... | Paul Gilbert |
2010-01-05 | Added a new LureLanguage enumeration of supported languages, and changed game... | Paul Gilbert |
2010-01-05 | Bugfix for crash if an error occurs before the game object (and thus the debu... | Paul Gilbert |
2010-01-03 | Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null | Torbjörn Andersson |
2009-12-09 | Changed MidiDriver::createMidi to take a MidiDriverType instead of an int | Max Horn |
2009-11-29 | Bugfix for reactivating an NPC when it was previously deactivated at precisel... | Paul Gilbert |
2009-11-24 | Added Doxygen comments for the various engine namespaces (currently mostly wi... | Max Horn |
2009-11-02 | Changed foo(void) to foo() in almost all non-backend source files | Max Horn |
2009-10-20 | LURE: Turn HotspotTickHandlers into a proper class; convert static vars in va... | Max Horn |
2009-10-09 | Remove some unused variables | Max Horn |
2009-10-09 | Some const correctness changes; cleanup | Max Horn |
2009-10-04 | Change a couple places from 'end of namespace' to 'End of namespace', for con... | Max Horn |
2009-10-01 | Replaced delete operator with delete[] | Paul Gilbert |
2009-09-24 | Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings an... | Filippos Karapetis |
2009-09-24 | Reverted my commit #44290 - apparently, it was a bad idea, as g_engine is a hack | Filippos Karapetis |
2009-09-24 | Fixed some more warnings about unreachable code | Filippos Karapetis |
2009-09-24 | Changed some references from LureEngine to the global g_engine (e.g. calls to... | Filippos Karapetis |
2009-08-30 | Fix indentation | Jordi Vilalta Prat |
2009-08-24 | Switched LURE to use a single central RandomSource instance, instead of (some... | Johannes Schickel |
2009-08-18 | Bugfix for Castle Skorl problem reported on the list | Paul Gilbert |
2009-07-25 | Move the event recorder to its own class (EventRecoder inside common/EventRec... | Johannes Schickel |
2009-07-23 | Bugfix for player blocking room entrance causing NPCs trying to enter getting... | Paul Gilbert |
2009-07-03 | Added more GCC_PRINTF attributes, and fixed resulting warnings in format strings | Max Horn |
2009-06-06 | Added game GUI options to advancedDetector and updated all engines | Eugene Sandulenko |
2009-05-31 | The error() and warning() functions add ! and newline automatically. (I didn't | Torbjörn Andersson |
2009-05-29 | Changed SaveFileManager methods to take Common::String params (instead of cha... | Max Horn |
2009-05-24 | Strip trailing whitespaces in the whole code base. | Johannes Schickel |
2009-03-05 | Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ... | Jordi Vilalta Prat |
2009-03-01 | Merged Engine::go() and ::init() into a new run() method (currently implement... | Max Horn |
2009-01-31 | Disable GMM Save/Loading when a cut-scene is playing | Paul Gilbert |
2009-01-31 | Enabled runtime save/loading from the GMM menu, and fixed launcher listing of... | Paul Gilbert |
2009-01-31 | Bugfix to properly have one NPC character move out of the way when two NPCs b... | Paul Gilbert |
2009-01-30 | Bugfix to stop characters changing rooms if the entrance in the other room is... | Paul Gilbert |
2009-01-30 | Renamed SpecialDebugLevel to DebugChannel | Max Horn |
2009-01-29 | Moved AdvancedDetector from common/ to engines/ | Max Horn |
2009-01-28 | Bugfix to allow characters to start moving when some other object (such as a ... | Paul Gilbert |
2009-01-27 | Added a debug subcommand to enable a hotspot's position to be changed | Paul Gilbert |
2009-01-26 | Implemented the Engine::getDebugger method | Paul Gilbert |
2009-01-03 | Bugfix for #2480853 - Skorl doesn't follow Minnow into Cellar | Paul Gilbert |
2009-01-03 | Bugfix for #2480857 - Additionally savegames were crashing ScummVM | Paul Gilbert |