Age | Commit message (Expand) | Author |
2006-05-23 | Reworked the DISPATCH current action to support NPC schedules like the origin... | Paul Gilbert |
2006-05-23 | Added a new outer loop for what will later allow the restarting of the game. ... | Paul Gilbert |
2006-05-23 | Added the loading of NPC schedules | Paul Gilbert |
2006-05-23 | Added new resource entries for NPC schedules, the Skorl catching animation, a... | Paul Gilbert |
2006-05-23 | Added support structures for NPC schedules | Paul Gilbert |
2006-05-23 | Added some extra safety checks. Also contains some started work on redesignin... | Paul Gilbert |
2006-05-23 | Added script methods for manipulating current action support data and a stub ... | Paul Gilbert |
2006-05-14 | Disassembled code responsible for making NPCs walk between rooms | Paul Gilbert |
2006-05-11 | This could be completely wrong, but I don't think Hotspot::stopWalking() is | Torbjörn Andersson |
2006-05-11 | Changed "it's" to "its" in a few comments. | Torbjörn Andersson |
2006-05-11 | Whitespace changes. | Torbjörn Andersson |
2006-05-11 | Added proper labels in some of the existing disassembled methods | Paul Gilbert |
2006-05-08 | Changed abs() to ABS() | Torbjörn Andersson |
2006-05-07 | Initial disassembly of NPC schedule handling methods | Paul Gilbert |
2006-05-01 | It's wrong to assume a given file is located in gameDataPath, so do not use t... | Max Horn |
2006-04-30 | Incremented required lure.dat version | Paul Gilbert |
2006-04-30 | Added load of new script offset field for NPC handling of hotspots | Paul Gilbert |
2006-04-29 | Fix warning | Max Horn |
2006-04-29 | Enhanced hotspot action so that the player will properly walk to a hotspot be... | Paul Gilbert |
2006-04-29 | Added proper action display after selection along with showing the camera cursor | Paul Gilbert |
2006-04-29 | Changed resource Id constants, added a few more general constants, and slight... | Paul Gilbert |
2006-04-29 | Reworked resource loading to no longer load hotspot proximities separately, o... | Paul Gilbert |
2006-04-29 | Reworked resources to handle moved hotspot proximity (walk to) co-ordinates | Paul Gilbert |
2006-04-29 | Tweaked dialog display code to refresh the screen and warn about message Ids ... | Paul Gilbert |
2006-04-29 | * Changed the createEngine() factory function of our plugins to return an err... | Max Horn |
2006-04-25 | Added disassembly of door close support routines and other miscellaneous acti... | Paul Gilbert |
2006-04-17 | Made the Lure engine call updateScreen() more often - particularly when using | Torbjörn Andersson |
2006-04-16 | Removed the directory parameter from md5_file | Max Horn |
2006-04-15 | - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ... | Max Horn |
2006-04-11 | Fix warning. | Eugene Sandulenko |
2006-04-11 | Added delays to the main and menu event loops to keep Lure from gobbling up all | Torbjörn Andersson |
2006-04-11 | Changed max() to MAX(). This fixes compilation for me. | Torbjörn Andersson |
2006-04-11 | Added disassembly of room exit handling, as well as a few cleanups to the pat... | Paul Gilbert |
2006-04-11 | Added proper path finding code for rooms, as well as miscellaneous support me... | Paul Gilbert |
2006-04-11 | Added a destRoomNumber variable to store which room a highlighted exit goes t... | Paul Gilbert |
2006-04-11 | Implemented better handling of changing rooms via room exits | Paul Gilbert |
2006-04-11 | Added new resources for pathfinding and new resources | Paul Gilbert |
2006-04-11 | Resource loader enhanced to load hotspot proximity data and room walkable areas | Paul Gilbert |
2006-04-11 | Updated resource structures to add support for hotspot y corrections, proximi... | Paul Gilbert |
2006-04-11 | Added a script method for setting a blocking hotspot script | Paul Gilbert |
2006-04-08 | Introduced language EN_ANY used for general English game entries. EN_USA and | Eugene Sandulenko |
2006-04-08 | Modified the REGISTER_PLUGIN macro so that it allows (and requires) a trailin... | Max Horn |
2006-04-08 | Renamed various *GameSettings to GameSettings (our namespaces are enough to d... | Max Horn |
2006-04-04 | Completed disassembly of the Lure pathfinding code | Paul Gilbert |
2006-03-29 | Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ... | Max Horn |
2006-03-28 | Renamed various container isEmpty() methods to empty() to match STL conventions | Max Horn |
2006-03-27 | Further progress on disassembling pathfinding and support methods | Paul Gilbert |
2006-03-25 | - Implemented case insensitive file reading. Left old system as a fallback | Eugene Sandulenko |
2006-03-23 | Partially disassembly of the pathfinding code and miscellaneous support methods | Paul Gilbert |
2006-03-17 | Further work on disassembling player tick/movement handler | Paul Gilbert |