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AgeCommit message (Expand)Author
2006-05-23Reworked the DISPATCH current action to support NPC schedules like the origin...Paul Gilbert
2006-05-23Added a new outer loop for what will later allow the restarting of the game. ...Paul Gilbert
2006-05-23Added the loading of NPC schedulesPaul Gilbert
2006-05-23Added new resource entries for NPC schedules, the Skorl catching animation, a...Paul Gilbert
2006-05-23Added support structures for NPC schedulesPaul Gilbert
2006-05-23Added some extra safety checks. Also contains some started work on redesignin...Paul Gilbert
2006-05-23Added script methods for manipulating current action support data and a stub ...Paul Gilbert
2006-05-14Disassembled code responsible for making NPCs walk between roomsPaul Gilbert
2006-05-11This could be completely wrong, but I don't think Hotspot::stopWalking() isTorbjörn Andersson
2006-05-11Changed "it's" to "its" in a few comments.Torbjörn Andersson
2006-05-11Whitespace changes.Torbjörn Andersson
2006-05-11Added proper labels in some of the existing disassembled methodsPaul Gilbert
2006-05-08Changed abs() to ABS()Torbjörn Andersson
2006-05-07Initial disassembly of NPC schedule handling methodsPaul Gilbert
2006-05-01It's wrong to assume a given file is located in gameDataPath, so do not use t...Max Horn
2006-04-30Incremented required lure.dat versionPaul Gilbert
2006-04-30Added load of new script offset field for NPC handling of hotspotsPaul Gilbert
2006-04-29Fix warningMax Horn
2006-04-29Enhanced hotspot action so that the player will properly walk to a hotspot be...Paul Gilbert
2006-04-29Added proper action display after selection along with showing the camera cursorPaul Gilbert
2006-04-29Changed resource Id constants, added a few more general constants, and slight...Paul Gilbert
2006-04-29Reworked resource loading to no longer load hotspot proximities separately, o...Paul Gilbert
2006-04-29Reworked resources to handle moved hotspot proximity (walk to) co-ordinatesPaul Gilbert
2006-04-29Tweaked dialog display code to refresh the screen and warn about message Ids ...Paul Gilbert
2006-04-29* Changed the createEngine() factory function of our plugins to return an err...Max Horn
2006-04-25Added disassembly of door close support routines and other miscellaneous acti...Paul Gilbert
2006-04-17Made the Lure engine call updateScreen() more often - particularly when usingTorbjörn Andersson
2006-04-16Removed the directory parameter from md5_fileMax Horn
2006-04-15- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ...Max Horn
2006-04-11Fix warning.Eugene Sandulenko
2006-04-11Added delays to the main and menu event loops to keep Lure from gobbling up allTorbjörn Andersson
2006-04-11Changed max() to MAX(). This fixes compilation for me.Torbjörn Andersson
2006-04-11Added disassembly of room exit handling, as well as a few cleanups to the pat...Paul Gilbert
2006-04-11Added proper path finding code for rooms, as well as miscellaneous support me...Paul Gilbert
2006-04-11Added a destRoomNumber variable to store which room a highlighted exit goes t...Paul Gilbert
2006-04-11Implemented better handling of changing rooms via room exitsPaul Gilbert
2006-04-11Added new resources for pathfinding and new resourcesPaul Gilbert
2006-04-11Resource loader enhanced to load hotspot proximity data and room walkable areasPaul Gilbert
2006-04-11Updated resource structures to add support for hotspot y corrections, proximi...Paul Gilbert
2006-04-11Added a script method for setting a blocking hotspot scriptPaul Gilbert
2006-04-08Introduced language EN_ANY used for general English game entries. EN_USA andEugene Sandulenko
2006-04-08Modified the REGISTER_PLUGIN macro so that it allows (and requires) a trailin...Max Horn
2006-04-08Renamed various *GameSettings to GameSettings (our namespaces are enough to d...Max Horn
2006-04-04Completed disassembly of the Lure pathfinding codePaul Gilbert
2006-03-29Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ...Max Horn
2006-03-28Renamed various container isEmpty() methods to empty() to match STL conventionsMax Horn
2006-03-27Further progress on disassembling pathfinding and support methodsPaul Gilbert
2006-03-25- Implemented case insensitive file reading. Left old system as a fallbackEugene Sandulenko
2006-03-23Partially disassembly of the pathfinding code and miscellaneous support methodsPaul Gilbert
2006-03-17Further work on disassembling player tick/movement handlerPaul Gilbert