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AgeCommit message (Expand)Author
2008-06-12LURE: Fixed memory leaks in the LURE engineChristopher Page
2008-05-28LURE: Fixed some memory leaks when returning to the launcher from the LURE en...Christopher Page
2008-05-24Fixed compiler warning of unused variablePaul Gilbert
2008-05-24Implemented LureEngine::pauseEngineInternPaul Gilbert
2008-05-24Changed the delayed sequence list from using a system milliseconds expiry poi...Paul Gilbert
2008-05-07Changed all delete [] usages to delete[].Johannes Schickel
2008-05-06Allow static and dynamic plugins to be used at the same timeJordi Vilalta Prat
2008-04-19Added a debugger command 'script' to allow execution of script engine methodsPaul Gilbert
2008-04-06Fixed warning. (The 'anim' variable shadowed the anim() function.)Torbjörn Andersson
2008-04-06Replaced ManagedList with Common::SharedPtr in the rest of the lure engineFilippos Karapetis
2008-04-06Replaced ManagedList with Common::SharedPtr in lure's sound systemFilippos Karapetis
2008-04-05Advanced detector: replaced kADFlagAugmentPreferredTarget by its inverse, kAD...Max Horn
2008-04-02Changed spaces to tabs.Torbjörn Andersson
2008-03-19Commit of Hans de Goede's patches to the sound handling codePaul Gilbert
2008-03-19Removed some unportable and unused code ;-)Max Horn
2008-03-14Started to get rid of Common::EncapsulatedADGameDesc (using plain Common::ADG...Max Horn
2008-03-14Advanced Detector: Changed fallback detector from a callback function pointer...Max Horn
2008-02-16Bugfix for loading older savegame versionsPaul Gilbert
2008-02-15Merged lots of _mixer->isReady() warnings into a single one in Engine constru...Max Horn
2008-02-14Changed error dialog display to exit ScummVM through the standard execution p...Paul Gilbert
2008-02-08Initial support for plugin typesJordi Vilalta Prat
2008-02-03Revised Engine plugin API to only provide a single func which returns a MetaE...Max Horn
2008-02-03Changed "COMPATIBLITY" to "COMPATIBILITY".Torbjörn Andersson
2008-02-02Moved AdvancedMetaEngine to namespace CommonMax Horn
2008-02-02Converted the remaining engines to use MetaEngineJordi Vilalta Prat
2008-01-29clibable menus for symbianLars Persson
2008-01-28Changed array of method pointers to case statement to fix compiler error in e...Paul Gilbert
2008-01-28Fixed the spaces before tabs.Jordi Vilalta Prat
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
2008-01-24Got rid of the experimental NPC Schedule store in favour of moving the NPC sc...Paul Gilbert
2008-01-22Bugfix for transformation sparkle to finish if the player changes room partwa...Paul Gilbert
2008-01-20Fixed shadowing warning that I missedPaul Gilbert
2008-01-20Fixed bug with saving of cached actor schedules and added saving of talk data...Paul Gilbert
2008-01-19fixed potential unitialized variablePaweł Kołodziejski
2008-01-18Enhanced Surface::writeSubstring to crop any string that exceeds the width of...Paul Gilbert
2008-01-18Increase talk dialog size by 2 pixels to accommodate a very long word in the ...Paul Gilbert
2008-01-17Bugfix for logging the description of actions being donePaul Gilbert
2008-01-17Updated required lure.dat version numberPaul Gilbert
2008-01-17Bugfix for the position and size of the copy protection dialog instructions i...Paul Gilbert
2008-01-16Added code fragment to correctly set the walk to position for Goewin (for int...Paul Gilbert
2008-01-12Bugfix for actors getting stuck (losing their schedule)Paul Gilbert
2008-01-12Removed old copyright 2005-2006 line from several files so that their headers...Paul Gilbert
2008-01-10Fix for debug logging of the current action namePaul Gilbert
2008-01-10Fixed warnings.Torbjörn Andersson
2008-01-10Replaced the Blacksmith hack with an NPC Schedules list that stores the activ...Paul Gilbert
2008-01-10Corrected the name of script method #39 which closes the town hall doorPaul Gilbert
2008-01-10Added proper reset of barmen data when game is restarted, and added missing b...Paul Gilbert
2008-01-10Bugfix for incorrect data being saved for the current NPC the barmen are servingPaul Gilbert
2008-01-09Bugfix for #1866784 - Castle Skorl can be activated multiple timesPaul Gilbert
2008-01-09Bugfix for #1866782 - fixes the issue with the Blacksmith being reactivated a...Paul Gilbert