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2011-06-10ENGINES: Change incorrect use of 'target' to 'gameid'Max Horn
2011-06-02LURE: Replace snprintf() usage with Common::String::format()D G Turner
Safer and less portability issues.
2011-06-02ENGINES: Change 2nd param of Engine::saveGameState to Common::StringMax Horn
2011-05-25ALL: initialise -> initializeMatthew Hoops
2011-05-25ALL: favour/favourite -> favor/favoriteMatthew Hoops
2011-05-25ALL: behaviour -> behaviorMatthew Hoops
2011-05-22ENGINES: Further unify engine namesThierry Crozat
2011-05-17LURE: Rename method random() -> getRandom()Max Horn
Also get rid of a slight bias for 0 in the random numbers (it was selected twice as often as any other number).
2011-05-17COMMON: Registers RandomSources in constructor with the event recorderMax Horn
This also removes the dependency of engines on the event recorder header and API, and will make it easier to RandomSources that are not properly registered.
2011-05-16ENGINES: Unify engine namesThierry Crozat
This unifies the engine names in MetaEngine::getName() and the credits. In particular drop "Engine" or "engine" from the names when it was present and use expanded names in credits when the MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS").
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-04-28JANITORIAL: Format forward declarations to follow conventionOri Avtalion
2011-04-19LURE: Enabled clickable menus for WebOS.Klaus Reimer
2011-04-18COMMON: Rename Error to ErrorCode, introduce new Error classMax Horn
2011-04-14ALL: colour -> colorMax Horn
2011-03-23ENGINES: Remove unused MIDI pass-through codeMax Horn
2011-03-23ENGINES: Further simplify pseudo MidiDrivers; fix some regressionsMax Horn
The regression affected AGOS and maybe some others; specifically, the real MidiDriver would have been deleted twice -- I previously missed that the Engine instances takes care of freeing the real MidiDriver, not the MidiPlayer wrapping it. This commit should clarify the ownership of the real MidiDriver for most pseudo MidiDrivers.
2011-03-23AUDIO: Change several fake MidiDrivers to MidiDriver_BASE subclassesMax Horn
Many engines follow the advice in audio/midiparser.h and create a "pseudo-MidiDriver" subclass. But MidiParser really only needs a tiny subset of the MidiDriver capabilities, namely those found in MidiDriver_BASE. So we try to subclass from that whenever possible; this allows us to remove many stub methods, and enables further future simplifications.
2011-03-22AUDIO: Add pure virtual MidiDriver::isOpen() methodMax Horn
This in turn enables modifying MidiDriver_MPU401::close() to allow it to be called on a midi driver that has not yet been opened. The specific issue that triggered me to make these changes was a crash-upon-quit in HUGO, caused by it instantiating a midi driver, then encountering an error (missing hugo.dat) *before* having opened the new midi driver; the general cleanup code then tries to close the (not yet opened) midi driver -> kaboom Also fixed some engines which were leaking MidiDriver instances.
2011-03-19LURE: Init volume levels on startupdhewg
And set global volume levels
2011-02-14LURE: Adapt to setPalette RGBA->RGB change.Johannes Schickel
This is currently done by converting the internal palette from RGBA(?) to RGB when setPalette is called.
2011-02-09AUDIO: Rename sound/ dir to audio/Max Horn
svn-id: r55850
2011-02-07ALL: Fix whitespaces / indentionMax Horn
svn-id: r55818
2011-02-07COMMON: OSystem now has a PaletteManagerMax Horn
svn-id: r55806
2010-12-07DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engineMax Horn
svn-id: r54815
2010-12-03LURE : Fix for ID: 3030143 Unexpected game cursor behavior. Always refresh ↵Lars Persson
menu and screen when mouse is moved. svn-id: r54747
2010-11-16COMMON: Simplify DECLARE_SINGLETON macroMax Horn
This makes it possible to write DECLARE_SINGLETON(foo); instead of DECLARE_SINGLETON(foo) without causing a warning about an extra semicolon. The extra semicolon helps some editors at parsing the C++ code. svn-id: r54258
2010-11-14LURE: Fix for Valgrind identified memory leaksPaul Gilbert
svn-id: r54236
2010-11-07LURE: Remove all uses of (f)printf; cleanupMax Horn
svn-id: r54106
2010-11-01ENGINES: Get rid of some (f)printfsMax Horn
svn-id: r54011
2010-11-01ENGINES: Remove some 'using' statementsMax Horn
svn-id: r54001
2010-10-24ALL: Fix various typos (patch #3093266)Max Horn
svn-id: r53762
2010-10-15LURE: Fix for #3087842 - Code analysis warningsPaul Gilbert
This is a somewhat cleaner version than my previous commit svn-id: r53516
2010-10-15ENGINES: Enhance namespace comments a bitMax Horn
svn-id: r53484
2010-10-15LURE: Fix for #3087842 - Code analysis warningsPaul Gilbert
Only the warning for res_struct.cpp is valid to be fixed svn-id: r53469
2010-10-13LURE: Bugfix for characters getting stuck in Abbey doorwayPaul Gilbert
svn-id: r53402
2010-10-06LURE: Fix for #3062794 - Diermot cannot leave room 7Paul Gilbert
svn-id: r53039
2010-10-05LURE: Bugfix for #3008511 - Goewin stuck at counterPaul Gilbert
svn-id: r53029
2010-10-05LURE: Bugfix for #3060480 - Ratpouch alternating between roomsPaul Gilbert
svn-id: r53026
2010-10-02LURE: Partial fix for #3008511 Goewin getting stuckPaul Gilbert
This workaround prevents the Weregate from closing whilst Goewin is still within it svn-id: r52971
2010-09-15MIDI: Send a reset MIDI device signal on startup.Johannes Schickel
This is currently done in the engine code. I adapted AGI, AGOS, DRACI, GROOVIE, LURE, MADE, QUEEN, SAGA, SKY, TINSEL and TOUCHE to send a reset device on startup. The sound output still works fine (started up a game from every engine), so this should hopefully not introduce any regressions. As far as I can tell it seems that SCUMM does send a proper device reset, so I did not touch it. KYRA only sends a proper reset for MT-32 currently. I am not sure about SCI though. This fixes bug #3066826 "SIMON: MIDI notes off when using RTL after SCI". svn-id: r52736
2010-08-25LURE: Workaround for bug #3047234 in English EGA versionPaul Gilbert
svn-id: r52378
2010-07-21LURE: Make LURE respect the mute settings.Johannes Schickel
svn-id: r51101
2010-07-17DEBUGGER: Simplify how our console debugger works / is usedMax Horn
* Remove _isAttached member var and isAttached method * Engines now always call the onFrame method; whether it does something is decided by the debugger class resp. its subclasses * Make detach() protected instead of private, so that subclasses can invoke it * Remove _detach_now member var (call detach() instead). * Rename _frame_countdown to _frameCountdown and properly document it. * Add more doxygen comments * Cleanup svn-id: r50963
2010-06-25AUDIO: get rid of MDT_PREFER_MIDI since it should be sufficient to either ↵Florian Kagerer
select MDT_PREFER_MT32 or MDT_PREFER_GM svn-id: r50288
2010-06-21Patch #1956501: "GUI/LAUNCHER: Midi device selection"Max Horn
svn-id: r50128
2010-06-15AdvancedDetector: Add new parameter directoryGlobs.Eugene Sandulenko
Without this parameter mass detection gave tons of false alarms. Use globbing for narrowing down the depth search. svn-id: r49788
2010-06-14Extended advancedDetector with depth parameter.Eugene Sandulenko
Now AD can search nested directories. By default it is turned off, but there is new parameter to ADParameters struct. Usually value of 2 is good enough for all purposes. svn-id: r49653
2010-05-04Reduce indirect header dependencies furtherMax Horn
svn-id: r48936