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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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lure
Age
Commit message (
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Author
2007-12-07
Changed startup error messages to use a modal GUI dialog
Paul Gilbert
2007-12-07
Fix for bug 1843961: Assertion on talking to a NPC - initial 'hey wait' dialo...
Paul Gilbert
2007-12-06
Switch Lure engine to AdvancedDetector
Eugene Sandulenko
2007-12-03
Reworked the fight loop and event handling so fights run at the same speed as...
Paul Gilbert
2007-12-02
Added some more code to the savegame load process to correctly handle previou...
Paul Gilbert
2007-12-02
Modified the loadScreen method to accommodate some screens decoding to a sing...
Paul Gilbert
2007-12-02
Bugfix to make any animation the player is doing uninterruptable
Paul Gilbert
2007-12-02
Enhanced savegames to store any active dialog when the game was saved
Paul Gilbert
2007-12-02
Reworked the RoomResource structure to make the game easier to compile on PalmOS
Paul Gilbert
2007-12-01
Changed assert for missing animation to explicitly give the animation Id
Paul Gilbert
2007-12-01
Fixed Valgrind warning by freeing _lines with Memory::dealloc() insead of
Torbjörn Andersson
2007-12-01
Fix for give method - one object range was incorrectly being reported as not ...
Paul Gilbert
2007-12-01
Fix for Valgrind warning - at least one animation read a single byte beyond t...
Paul Gilbert
2007-11-30
Fixed endian bug in the decoding of strings
Paul Gilbert
2007-11-30
Add additional German version of Lure of the Temptress.
Travis Howell
2007-11-28
Added detection of Spanish version
Paul Gilbert
2007-11-27
- Changed sound creation to automatically reset volume so that introduction s...
Paul Gilbert
2007-11-27
Removed old commented out debug code
Paul Gilbert
2007-11-24
Fixed call to create puzzled/exclamation voice bubbles
Paul Gilbert
2007-11-22
Bugfix for the Escape key to close the Save/Restore dialog
Paul Gilbert
2007-11-22
Removed deprecated language variable
Paul Gilbert
2007-11-22
Talk data bugfix - create_lure was reading past the end of the talk data list
Paul Gilbert
2007-11-22
Changed animation constants to clarify standard indexes versus custom voice b...
Paul Gilbert
2007-11-22
Fixed menu data for German version
Paul Gilbert
2007-11-22
Re-enabled detection of French and German versions
Paul Gilbert
2007-11-20
Added a check to keep the cursor active when entering a savegame name on back...
Paul Gilbert
2007-11-20
Changed the copy protection dialog event loop so the fourth digit pressed wil...
Paul Gilbert
2007-11-20
Changed calls to pollEvent to be in while loops to ensure all pending events ...
Paul Gilbert
2007-11-18
Fixed sluggish mouse cursor on restart/restore screen.
Torbjörn Andersson
2007-11-18
Further fixes to sound code (thanks to eriktorbjorn)
Paul Gilbert
2007-11-18
Added some extra mutex locks to the sound code to hopefully prevent randomo c...
Paul Gilbert
2007-11-18
Bugfix to only delay showing a new talk dialog if there isn't one active in t...
Paul Gilbert
2007-11-18
Reordered savegame content to fix bug where restoring a savegame from after a...
Paul Gilbert
2007-11-18
Added sounds to endgame animation sequence
Paul Gilbert
2007-11-18
Cleaned up animation player and added support for a set of sounds to be playe...
Paul Gilbert
2007-11-17
Bugfix to properly clear previous room layers and fade in the screen when res...
Paul Gilbert
2007-11-17
Added missing code to deactivate animations that have finished
Paul Gilbert
2007-11-17
Fixed sluggish mouse cursor during palette fade ins/outs.
Torbjörn Andersson
2007-11-17
Identified some more Endian issues (thanks to Max)
Paul Gilbert
2007-11-17
Added missing destructor and sounds to barrel animation sequence
Paul Gilbert
2007-11-17
Added saving of the current hotspot animation record to savegames
Paul Gilbert
2007-11-17
Changed default value of _walkFlag in Hotspot constructor
Paul Gilbert
2007-11-17
Bugfixes to the fighting animations and proper reset of fight data between sa...
Paul Gilbert
2007-11-17
Cleaned up the logic of the activateHotspot method
Paul Gilbert
2007-11-17
Bugfixes to restoring or restarting a game from the Restore/Restart dialog
Paul Gilbert
2007-11-16
Fixed a direct access causing endian problems
Paul Gilbert
2007-11-16
Changed conversation guards so that the player talking will only be paused if...
Paul Gilbert
2007-11-16
Bugfix for talk dialog not closing if the same character talks twice in immed...
Paul Gilbert
2007-11-16
Added guard to prevent a character being reset to a default direction frame a...
Paul Gilbert
2007-11-16
Bugfix to make player walk over to Goewin when talking to her
Paul Gilbert
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