Age | Commit message (Collapse) | Author |
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svn-id: r29836
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svn-id: r29835
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svn-id: r29834
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the original handles the various languages
svn-id: r29833
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svn-id: r29825
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svn-id: r29824
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their own dialog
svn-id: r29814
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svn-id: r29777
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svn-id: r29776
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an action is performed
svn-id: r29775
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svn-id: r29774
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svn-id: r29773
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svn-id: r29772
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svn-id: r29762
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character is entering by
svn-id: r29746
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svn-id: r29745
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dialog was resetting the destination character just before the conversation started
svn-id: r29743
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svn-id: r29734
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as in the original game
svn-id: r29709
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previously saved savegames (from version 25)
svn-id: r29693
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single byte more than the actual screen size
svn-id: r29691
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svn-id: r29690
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svn-id: r29689
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svn-id: r29687
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svn-id: r29684
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delete.
svn-id: r29680
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being valid objects
svn-id: r29679
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the end of the source data just prior to finishing decompression
svn-id: r29678
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svn-id: r29674
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svn-id: r29661
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svn-id: r29654
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sound sequences play correctly
- Cleaned up my channel sharing code to allow for either cropping the number of channels used or use the same channel multiple times. Ideally, though, I need to find out if the MidiParser can be set to use less than 8 channels
svn-id: r29648
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svn-id: r29647
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svn-id: r29623
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svn-id: r29609
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svn-id: r29605
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svn-id: r29604
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bubble Ids
svn-id: r29603
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svn-id: r29602
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svn-id: r29601
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backends that provide a virtual keyboard
svn-id: r29578
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will be briefly displayed
svn-id: r29577
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get processed
svn-id: r29576
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svn-id: r29555
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svn-id: r29554
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crashes
svn-id: r29553
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the current room
svn-id: r29550
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a fight caused the opponent to briefly appear alive again
svn-id: r29549
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svn-id: r29548
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played during an animation
svn-id: r29547
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