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2007-12-12Dynamic fix for several incorrect accented characters in the Italian versionPaul Gilbert
svn-id: r29836
2007-12-12Bugfix to return correct article indexesPaul Gilbert
svn-id: r29835
2007-12-12Incremented the required version of lure.dat because string resource has changedPaul Gilbert
svn-id: r29834
2007-12-12Redeveloped the processing of language item article prefixes to match how ↵Paul Gilbert
the original handles the various languages svn-id: r29833
2007-12-11Bugfix for the display of ASK, GIVE, and TELL actions in the status linePaul Gilbert
svn-id: r29825
2007-12-11Bugfix to make the Use action work correctlyPaul Gilbert
svn-id: r29824
2007-12-10Changed over warning messages for save/load errors from the debug console to ↵Paul Gilbert
their own dialog svn-id: r29814
2007-12-09Hack to workaround struct padding added by some compilers (mainly on PalmOS)Chris Apers
svn-id: r29777
2007-12-09Bugfix to correctly display a hotspot name in message dialogs that include itPaul Gilbert
svn-id: r29776
2007-12-09Added code to set ACTIVE_HOTSPOT_ID and USE_HOTSPOT_ID fields correctly when ↵Paul Gilbert
an action is performed svn-id: r29775
2007-12-09Added extra debug statementsPaul Gilbert
svn-id: r29774
2007-12-09Added extra debug statementsPaul Gilbert
svn-id: r29773
2007-12-09Added new debug category for string handlingPaul Gilbert
svn-id: r29772
2007-12-08Added some missing deletes of temporary objectsPaul Gilbert
svn-id: r29762
2007-12-07Bugfix so player will move out of the way if he's blocking an entrance a ↵Paul Gilbert
character is entering by svn-id: r29746
2007-12-07Changed startup error messages to use a modal GUI dialogPaul Gilbert
svn-id: r29745
2007-12-07Fix for bug 1843961: Assertion on talking to a NPC - initial 'hey wait' ↵Paul Gilbert
dialog was resetting the destination character just before the conversation started svn-id: r29743
2007-12-06Switch Lure engine to AdvancedDetectorEugene Sandulenko
svn-id: r29734
2007-12-03Reworked the fight loop and event handling so fights run at the same speed ↵Paul Gilbert
as in the original game svn-id: r29709
2007-12-02Added some more code to the savegame load process to correctly handle ↵Paul Gilbert
previously saved savegames (from version 25) svn-id: r29693
2007-12-02Modified the loadScreen method to accommodate some screens decoding to a ↵Paul Gilbert
single byte more than the actual screen size svn-id: r29691
2007-12-02Bugfix to make any animation the player is doing uninterruptablePaul Gilbert
svn-id: r29690
2007-12-02Enhanced savegames to store any active dialog when the game was savedPaul Gilbert
svn-id: r29689
2007-12-02Reworked the RoomResource structure to make the game easier to compile on PalmOSPaul Gilbert
svn-id: r29687
2007-12-01Changed assert for missing animation to explicitly give the animation IdPaul Gilbert
svn-id: r29684
2007-12-01Fixed Valgrind warning by freeing _lines with Memory::dealloc() insead ofTorbjörn Andersson
delete. svn-id: r29680
2007-12-01Fix for give method - one object range was incorrectly being reported as not ↵Paul Gilbert
being valid objects svn-id: r29679
2007-12-01Fix for Valgrind warning - at least one animation read a single byte beyond ↵Paul Gilbert
the end of the source data just prior to finishing decompression svn-id: r29678
2007-11-30Fixed endian bug in the decoding of stringsPaul Gilbert
svn-id: r29674
2007-11-30Add additional German version of Lure of the Temptress.Travis Howell
svn-id: r29661
2007-11-28Added detection of Spanish versionPaul Gilbert
svn-id: r29654
2007-11-27- Changed sound creation to automatically reset volume so that introduction ↵Paul Gilbert
sound sequences play correctly - Cleaned up my channel sharing code to allow for either cropping the number of channels used or use the same channel multiple times. Ideally, though, I need to find out if the MidiParser can be set to use less than 8 channels svn-id: r29648
2007-11-27Removed old commented out debug codePaul Gilbert
svn-id: r29647
2007-11-24Fixed call to create puzzled/exclamation voice bubblesPaul Gilbert
svn-id: r29623
2007-11-22Bugfix for the Escape key to close the Save/Restore dialogPaul Gilbert
svn-id: r29609
2007-11-22Removed deprecated language variablePaul Gilbert
svn-id: r29605
2007-11-22Talk data bugfix - create_lure was reading past the end of the talk data listPaul Gilbert
svn-id: r29604
2007-11-22Changed animation constants to clarify standard indexes versus custom voice ↵Paul Gilbert
bubble Ids svn-id: r29603
2007-11-22Fixed menu data for German versionPaul Gilbert
svn-id: r29602
2007-11-22Re-enabled detection of French and German versionsPaul Gilbert
svn-id: r29601
2007-11-20Added a check to keep the cursor active when entering a savegame name on ↵Paul Gilbert
backends that provide a virtual keyboard svn-id: r29578
2007-11-20Changed the copy protection dialog event loop so the fourth digit pressed ↵Paul Gilbert
will be briefly displayed svn-id: r29577
2007-11-20Changed calls to pollEvent to be in while loops to ensure all pending events ↵Paul Gilbert
get processed svn-id: r29576
2007-11-18Fixed sluggish mouse cursor on restart/restore screen.Torbjörn Andersson
svn-id: r29555
2007-11-18Further fixes to sound code (thanks to eriktorbjorn)Paul Gilbert
svn-id: r29554
2007-11-18Added some extra mutex locks to the sound code to hopefully prevent randomo ↵Paul Gilbert
crashes svn-id: r29553
2007-11-18Bugfix to only delay showing a new talk dialog if there isn't one active in ↵Paul Gilbert
the current room svn-id: r29550
2007-11-18Reordered savegame content to fix bug where restoring a savegame from after ↵Paul Gilbert
a fight caused the opponent to briefly appear alive again svn-id: r29549
2007-11-18Added sounds to endgame animation sequencePaul Gilbert
svn-id: r29548
2007-11-18Cleaned up animation player and added support for a set of sounds to be ↵Paul Gilbert
played during an animation svn-id: r29547