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AgeCommit message (Expand)Author
2008-01-06Changed the frame delay for part of the introduction sequence to match the or...Paul Gilbert
2008-01-06Fix to show talk dialogs in EGA mode using the EGA palettePaul Gilbert
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2008-01-05Changed room change code for an immediate transition when in EGA mode (which ...Paul Gilbert
2008-01-05Fix for popup menus to work in EGA modePaul Gilbert
2008-01-05Made standard EGA background colour a constantPaul Gilbert
2008-01-05Fix to show credits screen correctly in EGA modePaul Gilbert
2008-01-05Brought waitForPress into line with other similar methods to not register con...Paul Gilbert
2008-01-05Fix to use correct EGA/VGA colour when displaying talk conversation optionsPaul Gilbert
2008-01-05Fix for showing the correct colour in the status line in EGA modePaul Gilbert
2008-01-05Added support for the EGA style menuPaul Gilbert
2008-01-05Removed redundant parameters and clarified EGA and VGA specific definitionsPaul Gilbert
2008-01-05Added extra handling for EGA dialogs, and added formalised parameters/methods...Paul Gilbert
2008-01-05Corrected the RGB values generated for a given EGA palette indexPaul Gilbert
2008-01-03Added MD5 for English EGA versionPaul Gilbert
2008-01-02Adjusted the colour of the EGA cursors to match the original gamePaul Gilbert
2008-01-02Enhanced cursor code to handle cursors in EGA modePaul Gilbert
2008-01-02Fixed Palette constructor parameter to be uint16 rather than uint8Paul Gilbert
2008-01-02Fix to make EGA sprites appear correctlyPaul Gilbert
2008-01-02Room backgrounds now display in EGA modePaul Gilbert
2008-01-01Bugfix to show the final text screen correctly in EGA modePaul Gilbert
2008-01-01Added support for the EGA introduction sequence Paul Gilbert
2008-01-01Added EGA related constants Paul Gilbert
2008-01-01Extended PaletteCollection class to handle EGA palettesPaul Gilbert
2008-01-01Extended animation class to handle EGA animationsPaul Gilbert
2007-12-31Used new AdvancedDetector flag to distinguish between EGA and VGA versionsEugene Sandulenko
2007-12-31Bugfix to data position start in vga decoder, and made ega/vga decoder method...Paul Gilbert
2007-12-31Added code to handle EGA title screens being immediately shown rather than fa...Paul Gilbert
2007-12-31Added extra palette handling for EGA palettesPaul Gilbert
2007-12-31Added support for decoding EGA screensPaul Gilbert
2007-12-31Added code to support reading .ega filesPaul Gilbert
2007-12-31Added detection for Italian EGA versionPaul Gilbert
2007-12-29Added ability for both middle and right mouse buttons to abort a conversation...Paul Gilbert
2007-12-29Added support for using scroll wheel for making selections in the Save/Restor...Paul Gilbert
2007-12-29Added access property for middle mouse buttonPaul Gilbert
2007-12-29Fix to ensure any active conversation data or selected hotspot is cleared whe...Paul Gilbert
2007-12-29Added mouse scrolling support to action menus and the save/restore dialogPaul Gilbert
2007-12-28Fix for correct dialog sequence when giving an object to an arbitrary NPCPaul Gilbert
2007-12-28Fix to prevent the F5 key allowing the game to be saved during player convers...Paul Gilbert
2007-12-28Bugfix to correctly display a message when a used item is no longer in the roomPaul Gilbert
2007-12-28Bugfix for string decoding to use the article of the destination character ra...Paul Gilbert
2007-12-28Bugfix for action perform timeout to correctly show an question mark bubble. ...Paul Gilbert
2007-12-23Workaround for unterminated look description in Italian versionPaul Gilbert
2007-12-23Fix for problem that the player could stop themselves changing back from Sele...Paul Gilbert
2007-12-23Bugfix for Town Hall room: Captive Goewin's bounds were frequently and incorr...Paul Gilbert
2007-12-22Bugfix to not allow animation fast forward when restoring a game - it was cau...Paul Gilbert
2007-12-22Tweaked the calculation for player position in new rooms to use the original ...Paul Gilbert
2007-12-22Incremented required lure.dat version number, and adjusted animation indexes ...Paul Gilbert
2007-12-21Bugfix to prevent axe animation appearing in room 6 when returning there afte...Paul Gilbert
2007-12-19Bugfix for correctly handling \n characters in WordWrap methodPaul Gilbert