Age | Commit message (Collapse) | Author |
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svn-id: r29684
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delete.
svn-id: r29680
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being valid objects
svn-id: r29679
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the end of the source data just prior to finishing decompression
svn-id: r29678
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svn-id: r29674
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svn-id: r29661
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svn-id: r29654
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sound sequences play correctly
- Cleaned up my channel sharing code to allow for either cropping the number of channels used or use the same channel multiple times. Ideally, though, I need to find out if the MidiParser can be set to use less than 8 channels
svn-id: r29648
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svn-id: r29647
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svn-id: r29623
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svn-id: r29609
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svn-id: r29605
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svn-id: r29604
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bubble Ids
svn-id: r29603
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svn-id: r29602
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svn-id: r29601
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backends that provide a virtual keyboard
svn-id: r29578
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will be briefly displayed
svn-id: r29577
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get processed
svn-id: r29576
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svn-id: r29555
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svn-id: r29554
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crashes
svn-id: r29553
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the current room
svn-id: r29550
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a fight caused the opponent to briefly appear alive again
svn-id: r29549
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svn-id: r29548
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played during an animation
svn-id: r29547
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restoring a game
svn-id: r29537
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svn-id: r29536
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svn-id: r29535
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svn-id: r29533
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svn-id: r29531
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svn-id: r29528
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svn-id: r29527
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save sessions
svn-id: r29526
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svn-id: r29525
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svn-id: r29524
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svn-id: r29519
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if there's another active conversation that's in the same room
svn-id: r29516
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immediate succession
svn-id: r29515
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after a call to SetDirection if they're already facing in that direction - fixes some characters alternating frames
svn-id: r29514
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svn-id: r29513
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svn-id: r29512
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svn-id: r29508
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another direction
svn-id: r29507
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svn-id: r29500
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that's already in-progress
svn-id: r29492
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stuck in doors they close
svn-id: r29489
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svn-id: r29483
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that of the room being left, rather than the one being entered
svn-id: r29482
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correctly occur at the end of a conversation (such as giving the bar to Ewan)
svn-id: r29481
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