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2006-03-29Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ↵Max Horn
to ~250). Many greetings to eriktorbjorn, and have fun recompiling. svn-id: r21500
2006-03-28Renamed various container isEmpty() methods to empty() to match STL conventionsMax Horn
svn-id: r21472
2006-03-27Further progress on disassembling pathfinding and support methodsPaul Gilbert
svn-id: r21470
2006-03-25- Implemented case insensitive file reading. Left old system as a fallbackEugene Sandulenko
in case some engine writer decide to do something unwise - Removed used of ConfMan.getKey("path") in file-related cases, because now File class handles that - Fixed bug in ScummEngine_v80he::o80_getFileSize() where path delimiters weren't translated svn-id: r21443
2006-03-23Partially disassembly of the pathfinding code and miscellaneous support methodsPaul Gilbert
svn-id: r21418
2006-03-17Further work on disassembling player tick/movement handlerPaul Gilbert
svn-id: r21349
2006-03-15In progress work on disassembling player tick/actions handler methodPaul Gilbert
svn-id: r21310
2006-03-13Fix a valgrind warningTravis Howell
svn-id: r21260
2006-03-13Fix a few valgrind warningsTravis Howell
svn-id: r21258
2006-03-13Fix to remove warning on validating frame offsets in animation decoderPaul Gilbert
svn-id: r21257
2006-03-13Added further disassembly of animation decoder routinePaul Gilbert
svn-id: r21256
2006-03-13Add proper handling for animations with frame offset tables during decodingPaul Gilbert
svn-id: r21255
2006-03-13Changed temp variable from byte to word to fix decoding of some animation ↵Paul Gilbert
resources svn-id: r21254
2006-03-09Compile fixes for VC6Lars Persson
svn-id: r21179
2006-03-09Replaced GF_ENGLISH in LureGameSettings by a proper Common::Language member ↵Max Horn
variable; added (commented out) entries for the german and french lure svn-id: r21168
2006-03-09Make use of DetectedGame::updateDesc in the kyra & lure enginesMax Horn
svn-id: r21167
2006-03-09- Renamed GameSettings to PlainGameDescriptorMax Horn
- Added new GameDescriptor struct (similar to PlainGameDescriptor but with Common::String members instead of const char * ones) - Changed DetectedGame to subclass GameDescriptor - Removed toGameSettings() in favor of new (template) constructors in DetectedGame and GameDescriptor - Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines svn-id: r21150
2006-03-09- added new toDetectedGame() template function (analog to toGameSettings)Max Horn
- made use of the new DetectedGame constructor from my last commit - some related cleanup svn-id: r21149
2006-03-02Fix for bug #1438822 (Targets are case sensitive)Max Horn
svn-id: r21017
2006-03-02Lure - started work on disassembling player walkingPaul Gilbert
svn-id: r21016
2006-02-26Initial add of the Lure of the Temptress disassemblyPaul Gilbert
svn-id: r20947
2006-02-26With the added delay to the popup menu loop, it's much more likely that eachTorbjörn Andersson
iteration will see several events, so pop all events from the queue each time. Of course, we still only need to check the mouse position once. Warp the mouse back to neutral even if we're trying to go past the first/last menu entry. svn-id: r20918
2006-02-26Cleaned up my earlier "delay in busy-wait loop" commit, and added a similarTorbjörn Andersson
delay to PopupMenu::Show(). svn-id: r20914
2006-02-26Added delays to the waitForRelease() and waitForPress() busy-wait loops.Torbjörn Andersson
svn-id: r20912
2006-02-21Improved layering of objects within rooms - for example, Ratpouch now ↵Paul Gilbert
properly shows up on the rack svn-id: r20804
2006-02-19Fixed compiler warningMax Horn
svn-id: r20773
2006-02-19Cleaned up the main game loop, improved handling for changing rooms, and ↵Paul Gilbert
improved click handling to properly support areas that override standard click handling, such as when having a conversation svn-id: r20769
2006-02-19Added basic support for conversations, as well as reworking the Hotspot ↵Paul Gilbert
class to allowing for non-hotspot animations like the floating talk icon during conversations svn-id: r20768
2006-02-19Converted mouse and events classes to use new getReference stylePaul Gilbert
svn-id: r20767
2006-02-19Updated memory set method call to new namePaul Gilbert
svn-id: r20766
2006-02-19Changed hotspot references to use updated hotspot methodsPaul Gilbert
svn-id: r20765
2006-02-19Added handling for conversation data, as well as moved storing cursor data ↵Paul Gilbert
into it svn-id: r20764
2006-02-19Added new resources for conversations, cleaned up existing class names, and ↵Paul Gilbert
expanded hotspot resources to add newly understood fields svn-id: r20763
2006-02-19Added display of talk dialogs during conversationsPaul Gilbert
svn-id: r20762
2006-02-19Implemented several more script engine methodsPaul Gilbert
svn-id: r20761
2006-02-19Added new class for displaying conversation talk dialogsPaul Gilbert
svn-id: r20760
2006-02-19Added new definitions used by the conversation subsystemPaul Gilbert
svn-id: r20759
2006-02-19Changed subsystem object create methods whose constructors I've switched to ↵Paul Gilbert
the newer getReference access svn-id: r20758
2006-02-19Changed the menu subsystem to use getReference rather than being passed in ↵Paul Gilbert
the constructor svn-id: r20757
2006-02-19Changed the changed memset method to setBytes, which I like betterPaul Gilbert
svn-id: r20756
2006-02-18- renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistencyMax Horn
- renamed Engine_XXX_gameList to Engine_XXX_gameList for consistency - added new Engine_XXX_findGameID / PLUGIN_findGameID function - updated plugins code to take advantage of the new plugin API, to support obsolete gameids w/o showing them to the user svn-id: r20752
2006-02-18- Removed the 'features' field from GameSettingsMax Horn
- Removed GF_DEFAULT_TO_1X_SCALER svn-id: r20747
2006-02-17Added global toGameSettings() template function for convenience; simplified ↵Max Horn
GameSettings usage in some engines svn-id: r20739
2006-02-17Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to ↵Max Horn
Engine::initCommonGFX; added a TODO stating that it should eventually be removed completly svn-id: r20738
2006-02-12The GameDetector is no longer a required parameter for Engine constructorsMax Horn
svn-id: r20590
2006-02-12Reduced data duplication in module.mk files; added module.mk files for null ↵Max Horn
and x11 backends; added engines/module.mk svn-id: r20584
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582