Age | Commit message (Collapse) | Author |
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them to be turned on
svn-id: r30317
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original game and prevent the music from running out before the next animation begins
svn-id: r30287
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svn-id: r30286
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svn-id: r30238
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can't do fades)
svn-id: r30236
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svn-id: r30234
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svn-id: r30233
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svn-id: r30232
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control characters
svn-id: r30231
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svn-id: r30230
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svn-id: r30229
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svn-id: r30228
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svn-id: r30227
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parameters/methods for text positioning
svn-id: r30226
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svn-id: r30224
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svn-id: r30175
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svn-id: r30146
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svn-id: r30143
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svn-id: r30142
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svn-id: r30140
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svn-id: r30138
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svn-id: r30131
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svn-id: r30116
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svn-id: r30115
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svn-id: r30114
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svn-id: r30113
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of italian Lure when their datafiles sit in same directory.
svn-id: r30106
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methods public visibility
svn-id: r30104
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faded in
svn-id: r30098
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svn-id: r30097
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svn-id: r30096
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svn-id: r30095
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svn-id: r30094
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conversation when waiting for user to select a conversation option from a list of topics
svn-id: r30071
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Save/Restore dialog and action lists
svn-id: r30070
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svn-id: r30069
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when restoring or restarting a game
svn-id: r30066
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svn-id: r30065
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svn-id: r30063
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conversations or viewing a remote room
svn-id: r30048
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svn-id: r30037
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rather than the talking character
svn-id: r30036
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Also changed a writeSint16LE call to be more correctly writeUint16LE
svn-id: r30026
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svn-id: r29960
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Selena if they left the current room too quickly after the change back had been scheduled
svn-id: r29958
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incorrectly preventing the player from talking to the Skorl
svn-id: r29957
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causing occasional crashes due to tick handlers referencing animations not yet loaded (it's only meant to be done during room changes)
svn-id: r29950
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game's rounding - the current code was causing the player to be placed inside the exit area when entering room 6 from room 5.
svn-id: r29949
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to account for added fight animation entry
svn-id: r29948
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after the fight
svn-id: r29937
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