Age | Commit message (Collapse) | Author |
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svn-id: r47534
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property paragraph)
svn-id: r47489
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I figure it the changes are harmless at worst, and making them will make it
easier to find real errors in the (still quite long) list of warnings.
svn-id: r47443
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svn-id: r47396
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svn-id: r47393
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an assert when you rejoin Goewin in the Weregate caves.
svn-id: r47197
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game code to use it
svn-id: r47019
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debugger) is created
svn-id: r47018
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before freeing it, which isn't necessary.
svn-id: r46941
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svn-id: r46316
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precisely the moment when it was about to do a pathfinding
svn-id: r46189
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without details; help filling these out is welcome)
svn-id: r46128
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svn-id: r45616
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various of its methods to member vars
svn-id: r45285
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svn-id: r44853
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svn-id: r44850
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consistency
svn-id: r44634
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svn-id: r44514
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and issues in compilers which don't support NORETURN
svn-id: r44314
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svn-id: r44311
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svn-id: r44299
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to shouldQuit()), to minimize places where LureEngine is referenced
svn-id: r44290
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svn-id: r43837
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(sometimes) creating a new RandomSource every function call.
svn-id: r43715
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svn-id: r43507
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common/EventRecorder.[h/cpp]).
svn-id: r42751
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getting an excessive number of action entries
svn-id: r42676
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svn-id: r42054
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svn-id: r41272
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look at debug() and debugC(), since I'm really bored with this now. :-)
svn-id: r41061
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char pointers)
svn-id: r41000
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svn-id: r40867
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the meaning of the returned string, as discussed some time ago in scummvm-devel
svn-id: r39132
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implemented by calling the existing init&go methods; to be cleaned up by engine authors
svn-id: r39002
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svn-id: r36165
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of savegames
svn-id: r36164
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bump into each other
svn-id: r36153
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is blocked by another NPC
svn-id: r36144
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svn-id: r36142
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svn-id: r36132
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door) has marked part of the area the character is standing on as occupied
svn-id: r36120
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svn-id: r36095
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svn-id: r36068
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svn-id: r35695
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svn-id: r35694
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even for currently disabled NPCs
svn-id: r35693
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svn-id: r35648
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svn-id: r35172
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arguments").
svn-id: r35096
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svn-id: r35062
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