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path: root/engines/lure
AgeCommit message (Expand)Author
2007-12-02Bugfix to make any animation the player is doing uninterruptablePaul Gilbert
2007-12-02Enhanced savegames to store any active dialog when the game was savedPaul Gilbert
2007-12-02Reworked the RoomResource structure to make the game easier to compile on PalmOSPaul Gilbert
2007-12-01Changed assert for missing animation to explicitly give the animation IdPaul Gilbert
2007-12-01Fixed Valgrind warning by freeing _lines with Memory::dealloc() insead ofTorbjörn Andersson
2007-12-01Fix for give method - one object range was incorrectly being reported as not ...Paul Gilbert
2007-12-01Fix for Valgrind warning - at least one animation read a single byte beyond t...Paul Gilbert
2007-11-30Fixed endian bug in the decoding of stringsPaul Gilbert
2007-11-30Add additional German version of Lure of the Temptress.Travis Howell
2007-11-28Added detection of Spanish versionPaul Gilbert
2007-11-27- Changed sound creation to automatically reset volume so that introduction s...Paul Gilbert
2007-11-27Removed old commented out debug codePaul Gilbert
2007-11-24Fixed call to create puzzled/exclamation voice bubblesPaul Gilbert
2007-11-22Bugfix for the Escape key to close the Save/Restore dialogPaul Gilbert
2007-11-22Removed deprecated language variablePaul Gilbert
2007-11-22Talk data bugfix - create_lure was reading past the end of the talk data listPaul Gilbert
2007-11-22Changed animation constants to clarify standard indexes versus custom voice b...Paul Gilbert
2007-11-22Fixed menu data for German versionPaul Gilbert
2007-11-22Re-enabled detection of French and German versionsPaul Gilbert
2007-11-20Added a check to keep the cursor active when entering a savegame name on back...Paul Gilbert
2007-11-20Changed the copy protection dialog event loop so the fourth digit pressed wil...Paul Gilbert
2007-11-20Changed calls to pollEvent to be in while loops to ensure all pending events ...Paul Gilbert
2007-11-18Fixed sluggish mouse cursor on restart/restore screen.Torbjörn Andersson
2007-11-18Further fixes to sound code (thanks to eriktorbjorn)Paul Gilbert
2007-11-18Added some extra mutex locks to the sound code to hopefully prevent randomo c...Paul Gilbert
2007-11-18Bugfix to only delay showing a new talk dialog if there isn't one active in t...Paul Gilbert
2007-11-18Reordered savegame content to fix bug where restoring a savegame from after a...Paul Gilbert
2007-11-18Added sounds to endgame animation sequencePaul Gilbert
2007-11-18Cleaned up animation player and added support for a set of sounds to be playe...Paul Gilbert
2007-11-17Bugfix to properly clear previous room layers and fade in the screen when res...Paul Gilbert
2007-11-17Added missing code to deactivate animations that have finishedPaul Gilbert
2007-11-17Fixed sluggish mouse cursor during palette fade ins/outs.Torbjörn Andersson
2007-11-17Identified some more Endian issues (thanks to Max)Paul Gilbert
2007-11-17Added missing destructor and sounds to barrel animation sequencePaul Gilbert
2007-11-17Added saving of the current hotspot animation record to savegamesPaul Gilbert
2007-11-17Changed default value of _walkFlag in Hotspot constructorPaul Gilbert
2007-11-17Bugfixes to the fighting animations and proper reset of fight data between sa...Paul Gilbert
2007-11-17Cleaned up the logic of the activateHotspot methodPaul Gilbert
2007-11-17Bugfixes to restoring or restarting a game from the Restore/Restart dialogPaul Gilbert
2007-11-16Fixed a direct access causing endian problemsPaul Gilbert
2007-11-16Changed conversation guards so that the player talking will only be paused if...Paul Gilbert
2007-11-16Bugfix for talk dialog not closing if the same character talks twice in immed...Paul Gilbert
2007-11-16Added guard to prevent a character being reset to a default direction frame a...Paul Gilbert
2007-11-16Bugfix to make player walk over to Goewin when talking to herPaul Gilbert
2007-11-16Bugfix to have NPC stand still during showMessage talk actionsPaul Gilbert
2007-11-15Fixes to parameters of script methodsPaul Gilbert
2007-11-15Bugfix to prevent characters occasionally facing one way whilst walking in an...Paul Gilbert
2007-11-14Fixed clipping issues that were still occurring in some roomsPaul Gilbert
2007-11-13Added guard to prevent one character's talk dialog interrupting another one t...Paul Gilbert
2007-11-13Tweak to object walk to position calculations - NPCs will no longer get stuck...Paul Gilbert