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path: root/engines/m4/animation.h
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2010-07-23Lots of action related fields added; scroll over default action is now ↵Paul Gilbert
displayed on-screen svn-id: r51200
2010-07-01Introduced a hash for storing all the miscellaneous data values, and used it ↵Paul Gilbert
to more properly implement display of all the wakeup text in the first room svn-id: r50544
2010-06-29Added loading of the correct DSR file at the start of each animation scenePaul Gilbert
svn-id: r50490
2010-06-27Several bugfixes to the loading, display, and digital sound playing of ↵Paul Gilbert
messages during cutscenes svn-id: r50366
2010-06-17M4/MADS: Some slight tweaks to the animation message chunksFilippos Karapetis
svn-id: r49927
2010-06-13Added logic for handling the rate of animation background scrolling, and ↵Paul Gilbert
miscellaneous extra fields svn-id: r49627
2010-06-11Clarified various incorrectly named parameters, and fixed code for loading ↵Paul Gilbert
the correct art file backgrounds when running animation sequences svn-id: r49595
2010-06-07Initial conversion of the AnimviewView class to use the expanded ↵Paul Gilbert
MadsAnimation class, rather than the older AAFile skeleton class svn-id: r49478
2010-06-04Bugfix for wrong parameter order in scene resources load method call. Also ↵Paul Gilbert
added fragment to destroy an active animation when it's finished animating svn-id: r49434
2010-06-04Added code and support routines for destroying animations correctly, which ↵Paul Gilbert
also necessitated changing the sprite list code svn-id: r49426
2010-06-03Properly implemented the logic for loading the correct interface background ↵Paul Gilbert
as specified in a scene's resources svn-id: r49409
2010-06-03Moved the MADS interface view into mads_scene.cpp and did a major cleanup of ↵Paul Gilbert
scene loading code svn-id: r49405
2010-05-31Fix warning, whitespaceWillem Jan Palenstijn
svn-id: r49352
2010-05-31Hopefully fixed compilationFilippos Karapetis
svn-id: r49350
2010-05-31In progress work implementing the animation playerPaul Gilbert
svn-id: r49347
2010-01-30Beginnings of a separation of the MADS and M4 engines into separate classes. ↵Paul Gilbert
This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. svn-id: r47705
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-04-20Initial import of the work in progress M4 engineFilippos Karapetis
svn-id: r31600