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path: root/engines/m4/assets.cpp
AgeCommit message (Collapse)Author
2010-07-06Added support for idle character animationsPaul Gilbert
svn-id: r50723
2010-07-04Implemented more of the support methods for player displayPaul Gilbert
svn-id: r50644
2010-06-25Added support for Fab compressed sprite setsPaul Gilbert
svn-id: r50295
2010-06-23Changed some asserts to warningsFilippos Karapetis
svn-id: r50175
2010-06-05Various bugfixes to the animation code - first Rex animation now plays, ↵Paul Gilbert
albeit in the wrong place svn-id: r49437
2010-05-31In progress work implementing the animation playerPaul Gilbert
svn-id: r49347
2010-05-23Major work done on the animation and support classes to match the originalPaul Gilbert
svn-id: r49150
2010-04-30Added proper names for some of the previous unknown timer fields, and ↵Paul Gilbert
bugfixes for the sequence list methods svn-id: r48875
2010-02-17Implemented player sprite loading portion of scene enter codePaul Gilbert
svn-id: r48076
2010-01-30Beginnings of a separation of the MADS and M4 engines into separate classes. ↵Paul Gilbert
This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. svn-id: r47705
2010-01-22Silenced some more cppcheck warnings. Some of these may seem silly, but the wayTorbjörn Andersson
I figure it the changes are harmless at worst, and making them will make it easier to find real errors in the (still quite long) list of warnings. svn-id: r47443
2009-12-07M4: Rename M4Surface::getData() to getBasePtr() for consistencyMax Horn
svn-id: r46279
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-07-01Fixed unitialized variablesMax Horn
svn-id: r32865
2008-04-20Cleanup.Johannes Schickel
svn-id: r31626
2008-04-20Implicit casts are causing problems for CodeWarrior compilers, added C casts.Lars Persson
svn-id: r31623
2008-04-20Initial import of the work in progress M4 engineFilippos Karapetis
svn-id: r31600