Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-12 | COMMON: Replace MKID_BE by MKTAG | Max Horn | |
MKID_BE relied on unspecified behavior of the C++ compiler, and as such was always a bit unsafe. The new MKTAG macro is slightly less elegant, but does no longer depend on the behavior of the compiler. Inspired by FFmpeg, which has an almost identical macro. | |||
2010-07-06 | Added support for idle character animations | Paul Gilbert | |
svn-id: r50723 | |||
2010-07-04 | Implemented more of the support methods for player display | Paul Gilbert | |
svn-id: r50644 | |||
2010-06-05 | Various bugfixes to the animation code - first Rex animation now plays, ↵ | Paul Gilbert | |
albeit in the wrong place svn-id: r49437 | |||
2010-05-31 | In progress work implementing the animation player | Paul Gilbert | |
svn-id: r49347 | |||
2010-05-23 | Major work done on the animation and support classes to match the original | Paul Gilbert | |
svn-id: r49150 | |||
2010-02-17 | Implemented player sprite loading portion of scene enter code | Paul Gilbert | |
svn-id: r48076 | |||
2010-01-30 | Beginnings of a separation of the MADS and M4 engines into separate classes. ↵ | Paul Gilbert | |
This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. svn-id: r47705 | |||
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-04-20 | Initial import of the work in progress M4 engine | Filippos Karapetis | |
svn-id: r31600 |