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2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-12COMMON: Replace MKID_BE by MKTAGMax Horn
MKID_BE relied on unspecified behavior of the C++ compiler, and as such was always a bit unsafe. The new MKTAG macro is slightly less elegant, but does no longer depend on the behavior of the compiler. Inspired by FFmpeg, which has an almost identical macro.
2010-07-06Added support for idle character animationsPaul Gilbert
svn-id: r50723
2010-07-04Implemented more of the support methods for player displayPaul Gilbert
svn-id: r50644
2010-06-05Various bugfixes to the animation code - first Rex animation now plays, ↵Paul Gilbert
albeit in the wrong place svn-id: r49437
2010-05-31In progress work implementing the animation playerPaul Gilbert
svn-id: r49347
2010-05-23Major work done on the animation and support classes to match the originalPaul Gilbert
svn-id: r49150
2010-02-17Implemented player sprite loading portion of scene enter codePaul Gilbert
svn-id: r48076
2010-01-30Beginnings of a separation of the MADS and M4 engines into separate classes. ↵Paul Gilbert
This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. svn-id: r47705
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-04-20Initial import of the work in progress M4 engineFilippos Karapetis
svn-id: r31600