Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-06-05 | Various bugfixes to the animation code - first Rex animation now plays, ↵ | Paul Gilbert | |
albeit in the wrong place svn-id: r49437 | |||
2010-05-31 | In progress work implementing the animation player | Paul Gilbert | |
svn-id: r49347 | |||
2010-05-23 | Major work done on the animation and support classes to match the original | Paul Gilbert | |
svn-id: r49150 | |||
2010-02-17 | Implemented player sprite loading portion of scene enter code | Paul Gilbert | |
svn-id: r48076 | |||
2010-01-30 | Beginnings of a separation of the MADS and M4 engines into separate classes. ↵ | Paul Gilbert | |
This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. svn-id: r47705 | |||
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-04-20 | Initial import of the work in progress M4 engine | Filippos Karapetis | |
svn-id: r31600 |