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path: root/engines/m4/console.cpp
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2010-11-01GUI: Add GCC_PRINTF to GUI::Debugger::DebugPrintf & fix resulting warningsMax Horn
svn-id: r54007
2010-10-30M4: Disable code using FILE, fopen, etc. and add explantory FIXMEMax Horn
svn-id: r53958
2010-10-15M4: Fixed code analysis warnings - bug #3087845Filippos Karapetis
svn-id: r53500
2010-07-24M4: Implemented lots of support code for pre-action handlingPaul Gilbert
svn-id: r51235
2010-06-20Implemented explicit transparency index support - the previous hardcoded ↵Paul Gilbert
index of 0 wasn't correct, since some sprites need that index svn-id: r50070
2010-06-04Added code and support routines for destroying animations correctly, which ↵Paul Gilbert
also necessitated changing the sprite list code svn-id: r49426
2010-06-03Moved the MADS interface view into mads_scene.cpp and did a major cleanup of ↵Paul Gilbert
scene loading code svn-id: r49405
2010-05-31In progress work implementing the animation playerPaul Gilbert
svn-id: r49347
2010-03-19Beginnings of hooking up the new logic for current action displayPaul Gilbert
svn-id: r48298
2010-03-16Further code implemented for the current action displayPaul Gilbert
svn-id: r48266
2010-03-07Split up the scene.cpp file into separate files for M4 and MADS specific ↵Paul Gilbert
scene code and support classes. Also have started adding code for textual display and proper current action display svn-id: r48172
2010-02-28Implemented loading of the Rex Nebular walkable areasPaul Gilbert
svn-id: r48150
2010-02-13Added command variation for dumping quotes and vocabPaul Gilbert
svn-id: r48038
2010-02-10Fix warningWillem Jan Palenstijn
svn-id: r48031
2010-02-10Separated scene info console method between M4 and MADS classes, and cleaned ↵Paul Gilbert
up the message method svn-id: r48030
2010-01-30Worked on separating scene logic into separate classes for M4 and MADSPaul Gilbert
svn-id: r47728
2010-01-30Beginnings of a separation of the MADS and M4 engines into separate classes. ↵Paul Gilbert
This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. svn-id: r47705
2009-12-19Further implementation of dialog/message script languagePaul Gilbert
svn-id: r46418
2009-12-17Implemented basic message parsingPaul Gilbert
svn-id: r46402
2009-12-11Beginnings of a dialog display classPaul Gilbert
svn-id: r46330
2009-12-07M4: Move 'determine transparent color' hack into a new M4Sprite methodMax Horn
svn-id: r46281
2009-12-07M4: Make M4Surface member w, h, pixels protected; some cleanupMax Horn
svn-id: r46280
2009-12-05Added a new variation to the 'object' command to add an object to the ↵Paul Gilbert
player's inventory svn-id: r46267
2009-11-12Added a staticres file with the MADS articles list, and added an article ↵Paul Gilbert
field to the MADSObject class svn-id: r45856
2009-11-11Removed all the '- 1' from calls to get vocabs, centralising it in the ↵Paul Gilbert
getVocab method. This is correct, as the first element in the game vocab list is '1', not '0'. svn-id: r45827
2009-11-10Missing template argument for MIN (added <uint>)Lars Persson
svn-id: r45803
2009-11-04Added support for loading the game's object listPaul Gilbert
svn-id: r45651
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-04-20Initial import of the work in progress M4 engineFilippos Karapetis
svn-id: r31600