Age | Commit message (Collapse) | Author |
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Some backends may break as I only compiled SDL
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svn-id: r54007
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svn-id: r53958
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svn-id: r53500
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svn-id: r51235
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index of 0 wasn't correct, since some sprites need that index
svn-id: r50070
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also necessitated changing the sprite list code
svn-id: r49426
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scene loading code
svn-id: r49405
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svn-id: r49347
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svn-id: r48298
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svn-id: r48266
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scene code and support classes. Also have started adding code for textual display and proper current action display
svn-id: r48172
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svn-id: r48150
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svn-id: r48038
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svn-id: r48031
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up the message method
svn-id: r48030
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svn-id: r47728
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This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
svn-id: r47705
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svn-id: r46418
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svn-id: r46402
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svn-id: r46330
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svn-id: r46281
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svn-id: r46280
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player's inventory
svn-id: r46267
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field to the MADSObject class
svn-id: r45856
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getVocab method. This is correct, as the first element in the game vocab list is '1', not '0'.
svn-id: r45827
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svn-id: r45803
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svn-id: r45651
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svn-id: r35648
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svn-id: r31600
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