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path: root/engines/m4/font.cpp
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2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-14ALL: colour -> colorMax Horn
2011-04-12COMMON: Replace MKID_BE by MKTAGMax Horn
MKID_BE relied on unspecified behavior of the C++ compiler, and as such was always a bit unsafe. The new MKTAG macro is slightly less elegant, but does no longer depend on the behavior of the compiler. Inspired by FFmpeg, which has an almost identical macro.
2010-11-03M4: Changed debug calls to debugCN since they all have newlinesPaul Gilbert
svn-id: r54047
2010-11-02M4: Converted all printf's to debugPaul Gilbert
svn-id: r54035
2010-06-29Bugfixes to reading in the animation font name correctly, as well as ↵Paul Gilbert
converted some Common::String usage to char buffers to fix incorrect String usage svn-id: r50488
2010-05-25Changed the font system to allow for multiple fonts to be loaded simultaneouslyPaul Gilbert
svn-id: r49209
2010-03-24Bugfixes for correctly getting string lengths and cropping drawn textPaul Gilbert
svn-id: r48376
2010-01-30Beginnings of a separation of the MADS and M4 engines into separate classes. ↵Paul Gilbert
This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. svn-id: r47705
2009-12-17Implemented basic message parsingPaul Gilbert
svn-id: r46402
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-06-09Fixed warnings. (Mainly, GCC 4.3 doesn't want you to use "char" as an arrayTorbjörn Andersson
index. Probably because it's undefined whether or not it's signed.) svn-id: r32637
2008-04-20Initial import of the work in progress M4 engineFilippos Karapetis
svn-id: r31600