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path: root/engines/m4/globals.cpp
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2011-08-22M4: Add new methods and variables needed by the objects_action script methodPaul Gilbert
2011-06-20ALL: Remove trailing whitespacesMax Horn
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-02M4: Replace snprintf() usage with Common::String::format()D G Turner
Safer and less portability issues.
2011-05-30TSAGE: General cleanup of object classPaul Gilbert
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2010-11-03M4: Changed debug calls to debugCN since they all have newlinesPaul Gilbert
svn-id: r54047
2010-11-02M4: Remove redundant fflush callsMax Horn
svn-id: r54038
2010-11-02M4: Converted all printf's to debugPaul Gilbert
svn-id: r54035
2010-07-06Added extra initialisation code for the game's global variables listPaul Gilbert
svn-id: r50722
2010-07-02Some slight fixes so that Phantom/Dragon start againFilippos Karapetis
svn-id: r50598
2010-06-14Moved the actionNouns array from the scene to the globals object, since the ↵Paul Gilbert
scene will no longer be active during animation sequences svn-id: r49646
2010-06-14Further memory leak fixes reported by ValgrindPaul Gilbert
svn-id: r49644
2010-03-21Fix shadow member of this warnings of gcc.Johannes Schickel
svn-id: r48355
2010-03-21Added framework for displaying game dialogsPaul Gilbert
svn-id: r48353
2010-03-19Beginnings of hooking up the new logic for current action displayPaul Gilbert
svn-id: r48298
2010-02-27Beginnings of code for scene info loadingPaul Gilbert
svn-id: r48143
2010-02-13Added the beginnings of scene set-up logicPaul Gilbert
svn-id: r48039
2010-01-31Further work on separating the scene logic for MADS and M4Paul Gilbert
svn-id: r47732
2010-01-30Worked on separating scene logic into separate classes for M4 and MADSPaul Gilbert
svn-id: r47728
2010-01-30Beginnings of a separation of the MADS and M4 engines into separate classes. ↵Paul Gilbert
This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. svn-id: r47705
2010-01-03Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is nullTorbjörn Andersson
before freeing it, which isn't necessary. svn-id: r46941
2009-12-11Beginnings of a dialog display classPaul Gilbert
svn-id: r46330
2009-11-12Added a staticres file with the MADS articles list, and added an article ↵Paul Gilbert
field to the MADSObject class svn-id: r45856
2009-11-04Added support for loading the game's object listPaul Gilbert
svn-id: r45651
2009-01-29A ton of code formatting fixes; also fixed warnings about single line loops ↵Max Horn
like 'while(cond);' by inserting newlines svn-id: r36127
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-09-14Big patch changing semantics of ReadStream::eos():Willem Jan Palenstijn
eos() now only returns true _after_ trying to read past the end of the stream. This has a large potential for regressions. Please test! svn-id: r34549
2008-07-07Some fixes for warnings under GCC 2.95Filippos Karapetis
svn-id: r32948
2008-04-20Initial import of the work in progress M4 engineFilippos Karapetis
svn-id: r31600