Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-06-20 | ALL: Remove trailing whitespaces | Max Horn | |
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//' | |||
2011-06-02 | M4: Replace snprintf() usage with Common::String::format() | D G Turner | |
Safer and less portability issues. | |||
2011-05-30 | TSAGE: General cleanup of object class | Paul Gilbert | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2010-11-03 | M4: Changed debug calls to debugCN since they all have newlines | Paul Gilbert | |
svn-id: r54047 | |||
2010-11-02 | M4: Remove redundant fflush calls | Max Horn | |
svn-id: r54038 | |||
2010-11-02 | M4: Converted all printf's to debug | Paul Gilbert | |
svn-id: r54035 | |||
2010-07-06 | Added extra initialisation code for the game's global variables list | Paul Gilbert | |
svn-id: r50722 | |||
2010-07-02 | Some slight fixes so that Phantom/Dragon start again | Filippos Karapetis | |
svn-id: r50598 | |||
2010-06-14 | Moved the actionNouns array from the scene to the globals object, since the ↵ | Paul Gilbert | |
scene will no longer be active during animation sequences svn-id: r49646 | |||
2010-06-14 | Further memory leak fixes reported by Valgrind | Paul Gilbert | |
svn-id: r49644 | |||
2010-03-21 | Fix shadow member of this warnings of gcc. | Johannes Schickel | |
svn-id: r48355 | |||
2010-03-21 | Added framework for displaying game dialogs | Paul Gilbert | |
svn-id: r48353 | |||
2010-03-19 | Beginnings of hooking up the new logic for current action display | Paul Gilbert | |
svn-id: r48298 | |||
2010-02-27 | Beginnings of code for scene info loading | Paul Gilbert | |
svn-id: r48143 | |||
2010-02-13 | Added the beginnings of scene set-up logic | Paul Gilbert | |
svn-id: r48039 | |||
2010-01-31 | Further work on separating the scene logic for MADS and M4 | Paul Gilbert | |
svn-id: r47732 | |||
2010-01-30 | Worked on separating scene logic into separate classes for M4 and MADS | Paul Gilbert | |
svn-id: r47728 | |||
2010-01-30 | Beginnings of a separation of the MADS and M4 engines into separate classes. ↵ | Paul Gilbert | |
This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. svn-id: r47705 | |||
2010-01-03 | Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null | Torbjörn Andersson | |
before freeing it, which isn't necessary. svn-id: r46941 | |||
2009-12-11 | Beginnings of a dialog display class | Paul Gilbert | |
svn-id: r46330 | |||
2009-11-12 | Added a staticres file with the MADS articles list, and added an article ↵ | Paul Gilbert | |
field to the MADSObject class svn-id: r45856 | |||
2009-11-04 | Added support for loading the game's object list | Paul Gilbert | |
svn-id: r45651 | |||
2009-01-29 | A ton of code formatting fixes; also fixed warnings about single line loops ↵ | Max Horn | |
like 'while(cond);' by inserting newlines svn-id: r36127 | |||
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-09-14 | Big patch changing semantics of ReadStream::eos(): | Willem Jan Palenstijn | |
eos() now only returns true _after_ trying to read past the end of the stream. This has a large potential for regressions. Please test! svn-id: r34549 | |||
2008-07-07 | Some fixes for warnings under GCC 2.95 | Filippos Karapetis | |
svn-id: r32948 | |||
2008-04-20 | Initial import of the work in progress M4 engine | Filippos Karapetis | |
svn-id: r31600 |