Age | Commit message (Collapse) | Author |
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Since there aren't expected to be all that many engine variables needed, this seems a cleaner overall implementation.
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svn-id: r54563
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svn-id: r54034
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svn-id: r52364
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svn-id: r50722
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to the other classes to support it
svn-id: r50620
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to more properly implement display of all the wakeup text in the first room
svn-id: r50544
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scene will no longer be active during animation sequences
svn-id: r49646
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svn-id: r49644
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svn-id: r49150
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svn-id: r48936
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svn-id: r48457
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code
svn-id: r48410
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svn-id: r48377
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svn-id: r48359
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svn-id: r48353
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svn-id: r48298
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svn-id: r48143
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svn-id: r48039
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svn-id: r47733
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svn-id: r47728
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This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
svn-id: r47705
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svn-id: r47541
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svn-id: r46330
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for highlighting of user interface elements
svn-id: r46262
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svn-id: r45911
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field to the MADSObject class
svn-id: r45856
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getVocab method. This is correct, as the first element in the game vocab list is '1', not '0'.
svn-id: r45827
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svn-id: r45651
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svn-id: r39203
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svn-id: r35648
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svn-id: r32948
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svn-id: r31600
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