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path: root/engines/m4/globals.h
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2011-08-22M4: Add new methods and variables needed by the objects_action script methodPaul Gilbert
2011-05-30TSAGE: General cleanup of object classPaul Gilbert
2011-05-15M4: Replaced the trouble variable data map code with direct statements.Paul Gilbert
Since there aren't expected to be all that many engine variables needed, this seems a cleaner overall implementation.
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2010-11-28M4: Remove unnecessary reference to file.hMax Horn
svn-id: r54563
2010-11-02M4: Added function pointers to the the script engine data map listPaul Gilbert
svn-id: r54034
2010-08-25M4: Implementation of script enginePaul Gilbert
svn-id: r52364
2010-07-06Added extra initialisation code for the game's global variables listPaul Gilbert
svn-id: r50722
2010-07-03Adding the beginnings of a player control class, as well as various changes ↵Paul Gilbert
to the other classes to support it svn-id: r50620
2010-07-01Introduced a hash for storing all the miscellaneous data values, and used it ↵Paul Gilbert
to more properly implement display of all the wakeup text in the first room svn-id: r50544
2010-06-14Moved the actionNouns array from the scene to the globals object, since the ↵Paul Gilbert
scene will no longer be active during animation sequences svn-id: r49646
2010-06-14Further memory leak fixes reported by ValgrindPaul Gilbert
svn-id: r49644
2010-05-23Major work done on the animation and support classes to match the originalPaul Gilbert
svn-id: r49150
2010-05-04Reduce indirect header dependencies furtherMax Horn
svn-id: r48936
2010-04-01Remove extra semicolonsOri Avtalion
svn-id: r48457
2010-03-27Added the game options dialog, along with several bugfixes to dialog display ↵Paul Gilbert
code svn-id: r48410
2010-03-24Bugfix for getting correct quote informationPaul Gilbert
svn-id: r48377
2010-03-22Patch #2973290: Semicolon cleanupMax Horn
svn-id: r48359
2010-03-21Added framework for displaying game dialogsPaul Gilbert
svn-id: r48353
2010-03-19Beginnings of hooking up the new logic for current action displayPaul Gilbert
svn-id: r48298
2010-02-27Beginnings of code for scene info loadingPaul Gilbert
svn-id: r48143
2010-02-13Added the beginnings of scene set-up logicPaul Gilbert
svn-id: r48039
2010-01-31Formatting corrections to conform to ScummVM formatting guidelinesPaul Gilbert
svn-id: r47733
2010-01-30Worked on separating scene logic into separate classes for M4 and MADSPaul Gilbert
svn-id: r47728
2010-01-30Beginnings of a separation of the MADS and M4 engines into separate classes. ↵Paul Gilbert
This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. svn-id: r47705
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
svn-id: r47541
2009-12-11Beginnings of a dialog display classPaul Gilbert
svn-id: r46330
2009-12-05Expanded the actions view into a full user interface view, and added support ↵Paul Gilbert
for highlighting of user interface elements svn-id: r46262
2009-11-15Added support for needed MADS game configuration optionsPaul Gilbert
svn-id: r45911
2009-11-12Added a staticres file with the MADS articles list, and added an article ↵Paul Gilbert
field to the MADSObject class svn-id: r45856
2009-11-11Removed all the '- 1' from calls to get vocabs, centralising it in the ↵Paul Gilbert
getVocab method. This is correct, as the first element in the game vocab list is '1', not '0'. svn-id: r45827
2009-11-04Added support for loading the game's object listPaul Gilbert
svn-id: r45651
2009-03-07Whitespace cleanup: Convert space followed by tab to just tabMax Horn
svn-id: r39203
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-07-07Some fixes for warnings under GCC 2.95Filippos Karapetis
svn-id: r32948
2008-04-20Initial import of the work in progress M4 engineFilippos Karapetis
svn-id: r31600