Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-07-04 | Added support for horizontally flipped foreground sprites, which are ↵ | Paul Gilbert | |
indicated by setting the high bit of frame numbers svn-id: r50638 | |||
2010-06-30 | Removed deprecated destAdjust parameters from the frame drawing code | Paul Gilbert | |
svn-id: r50524 | |||
2010-06-30 | Replaced Y offset from various drawing routines in favour of a viewport ↵ | Paul Gilbert | |
sub-surface - this will make it easier to clip sprites to within the drawable area svn-id: r50523 | |||
2010-06-20 | Implemented explicit transparency index support - the previous hardcoded ↵ | Paul Gilbert | |
index of 0 wasn't correct, since some sprites need that index svn-id: r50070 | |||
2010-06-15 | Bugfixes to depth processing that was causing the 'Microprose Design Group' ↵ | Paul Gilbert | |
message not to appear in the first intro scene svn-id: r49801 | |||
2010-06-10 | Added extra code and support methods for properly clearing up backgrounds ↵ | Paul Gilbert | |
and used sprites when an animation sequence ends svn-id: r49566 | |||
2010-06-03 | Properly implemented the logic for loading the correct interface background ↵ | Paul Gilbert | |
as specified in a scene's resources svn-id: r49409 | |||
2010-06-03 | Moved the MADS interface view into mads_scene.cpp and did a major cleanup of ↵ | Paul Gilbert | |
scene loading code svn-id: r49405 | |||
2010-05-28 | Implemented needed methods for scrolling surfaces horizontally or vertically | Paul Gilbert | |
svn-id: r49286 | |||
2010-05-23 | Major work done on the animation and support classes to match the original | Paul Gilbert | |
svn-id: r49150 | |||
2010-03-21 | Added framework for displaying game dialogs | Paul Gilbert | |
svn-id: r48353 | |||
2010-03-14 | Further work on separating M4 specific scene code into the m4_scene.cpp file | Paul Gilbert | |
svn-id: r48256 | |||
2010-02-13 | Added the beginnings of scene set-up logic | Paul Gilbert | |
svn-id: r48039 | |||
2010-01-30 | Beginnings of a separation of the MADS and M4 engines into separate classes. ↵ | Paul Gilbert | |
This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. svn-id: r47705 | |||
2009-12-12 | Implemented the rendering section of dialog display | Paul Gilbert | |
svn-id: r46338 | |||
2009-12-11 | Renamed line() to drawLine() to silence warning about function parameters in | Torbjörn Andersson | |
dialogs.cpp shadowing it. Actually, the function doesn't seem to be used anywhere at the moment, but perhaps someone has future plans for it? svn-id: r46331 | |||
2009-12-07 | M4: Make M4Surface member w, h, pixels protected; some cleanup | Max Horn | |
svn-id: r46280 | |||
2009-12-07 | M4: Rename M4Surface::getData() to getBasePtr() for consistency | Max Horn | |
svn-id: r46279 | |||
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-06-18 | Renamed M4Surface::empty() to clear() (two reason: empty is not a verb, and ↵ | Max Horn | |
in class String it is used for a bool property) svn-id: r32733 | |||
2008-04-20 | Initial import of the work in progress M4 engine | Filippos Karapetis | |
svn-id: r31600 |