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path: root/engines/m4/m4.cpp
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2009-09-23Got rid of Common::File::addDefaultDirectory, instead implemented the ↵Johannes Schickel
solution proposed in "Case agnostic handling for directories (and files)" on -devel. svn-id: r44266
2009-07-25Move the event recorder to its own class (EventRecoder inside ↵Johannes Schickel
common/EventRecorder.[h/cpp]). svn-id: r42751
2009-03-29Added missing parenthesis in M4Engine::delayPaul Gilbert
svn-id: r39733
2009-03-01Engines: Fused several init&go methods into a single run methodMax Horn
svn-id: r39003
2009-01-30Renamed SpecialDebugLevel to DebugChannelMax Horn
svn-id: r36142
2009-01-29A ton of code formatting fixes; also fixed warnings about single line loops ↵Max Horn
like 'while(cond);' by inserting newlines svn-id: r36127
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-11-14Committed my patch #2123680 "SDL: Backend transaction / rollback support".Johannes Schickel
svn-id: r35062
2008-11-06Switched various Engine APIs to use Common::ErrorMax Horn
svn-id: r34916
2008-10-12Don't call Common::List::size() if you don't have to (it's an expensive ↵Max Horn
operation, which has to iterate the whole List, while empty() works in constant time) svn-id: r34786
2008-09-07Replaced Engine::_gameDataPath (a String) by Engine::_gameDataDir (an ↵Max Horn
FSNode); adapted code to that (by using getChild() to get subdirs, not string concatenation svn-id: r34434
2008-09-07added two FIXMEs to M4 -- somehow, adding two subdirs of CWD named ↵Max Horn
'goodstuf' and 'resource' to the list of default dirs doesn't sound very sensible to me ;) svn-id: r34426
2008-05-14Fixed menu background loading in Riddle of Master LuFilippos Karapetis
svn-id: r32122
2008-04-20Initial import of the work in progress M4 engineFilippos Karapetis
svn-id: r31600