Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-07-06 | Added support for idle character animations | Paul Gilbert | |
svn-id: r50723 | |||
2010-07-02 | Some slight fixes so that Phantom/Dragon start again | Filippos Karapetis | |
svn-id: r50598 | |||
2010-06-29 | Removed the old hardcoded calls to loadDSRFile | Paul Gilbert | |
svn-id: r50491 | |||
2010-06-25 | AUDIO: get rid of MDT_PREFER_MIDI since it should be sufficient to either ↵ | Florian Kagerer | |
select MDT_PREFER_MT32 or MDT_PREFER_GM svn-id: r50288 | |||
2010-06-21 | Patch #1956501: "GUI/LAUNCHER: Midi device selection" | Max Horn | |
svn-id: r50128 | |||
2010-06-14 | Further memory leak fixes reported by Valgrind | Paul Gilbert | |
svn-id: r49644 | |||
2010-06-14 | Fixes for memory leaks reported by Valgrind | Paul Gilbert | |
svn-id: r49643 | |||
2010-06-07 | Moved destruction of globals and resource manager to common M4 engine base ↵ | Paul Gilbert | |
class - this fixes a bug where resources were still being tossed after the resource manager was destroyed svn-id: r49476 | |||
2010-05-31 | In progress work implementing the animation player | Paul Gilbert | |
svn-id: r49347 | |||
2010-05-25 | Changed the font system to allow for multiple fonts to be loaded simultaneously | Paul Gilbert | |
svn-id: r49209 | |||
2010-05-17 | Bugfixes for animation display, and better understanding of how animations cycle | Paul Gilbert | |
svn-id: r49057 | |||
2010-05-04 | Move DebugChannel related code to new header | Max Horn | |
svn-id: r48935 | |||
2010-05-04 | Move initGraphics and initCommonGFX from to new header. | Max Horn | |
These functions are only used internally be Engine subclasses, and by moving them to a separate header we can reduce indirect header dependencies. svn-id: r48934 | |||
2010-05-04 | Get rid of Engine::_gameDataDir. | Max Horn | |
This greatly reduces indirect dependencies on several header files from common. svn-id: r48933 | |||
2010-04-30 | Added proper names for some of the previous unknown timer fields, and ↵ | Paul Gilbert | |
bugfixes for the sequence list methods svn-id: r48875 | |||
2010-04-27 | COMMON: Move DebugChannel stuff into a new DebugMan singleton | Max Horn | |
svn-id: r48821 | |||
2010-04-27 | Added further timer method implementation. Also renamed some of the classes ↵ | Paul Gilbert | |
to match those of the original engine, based on the contents of various in-game error messages svn-id: r48816 | |||
2010-03-27 | Added the game options dialog, along with several bugfixes to dialog display ↵ | Paul Gilbert | |
code svn-id: r48410 | |||
2010-03-21 | Added framework for displaying game dialogs | Paul Gilbert | |
svn-id: r48353 | |||
2010-03-14 | Further work on separating M4 specific scene code into the m4_scene.cpp file | Paul Gilbert | |
svn-id: r48256 | |||
2010-03-07 | Split up the scene.cpp file into separate files for M4 and MADS specific ↵ | Paul Gilbert | |
scene code and support classes. Also have started adding code for textual display and proper current action display svn-id: r48172 | |||
2010-01-31 | Further work on separating the scene logic for MADS and M4 | Paul Gilbert | |
svn-id: r47732 | |||
2010-01-30 | Worked on separating scene logic into separate classes for M4 and MADS | Paul Gilbert | |
svn-id: r47728 | |||
2010-01-30 | Beginnings of a separation of the MADS and M4 engines into separate classes. ↵ | Paul Gilbert | |
This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. svn-id: r47705 | |||
2009-12-09 | Changed MidiDriver::createMidi to take a MidiDriverType instead of an int | Max Horn | |
svn-id: r46316 | |||
2009-12-05 | Expanded the actions view into a full user interface view, and added support ↵ | Paul Gilbert | |
for highlighting of user interface elements svn-id: r46262 | |||
2009-11-26 | Added the basics of a action list display | Paul Gilbert | |
svn-id: r46152 | |||
2009-11-15 | Added support for needed MADS game configuration options | Paul Gilbert | |
svn-id: r45911 | |||
2009-11-04 | Added support for loading the game's object list | Paul Gilbert | |
svn-id: r45651 | |||
2009-09-23 | Got rid of Common::File::addDefaultDirectory, instead implemented the ↵ | Johannes Schickel | |
solution proposed in "Case agnostic handling for directories (and files)" on -devel. svn-id: r44266 | |||
2009-07-25 | Move the event recorder to its own class (EventRecoder inside ↵ | Johannes Schickel | |
common/EventRecorder.[h/cpp]). svn-id: r42751 | |||
2009-03-29 | Added missing parenthesis in M4Engine::delay | Paul Gilbert | |
svn-id: r39733 | |||
2009-03-01 | Engines: Fused several init&go methods into a single run method | Max Horn | |
svn-id: r39003 | |||
2009-01-30 | Renamed SpecialDebugLevel to DebugChannel | Max Horn | |
svn-id: r36142 | |||
2009-01-29 | A ton of code formatting fixes; also fixed warnings about single line loops ↵ | Max Horn | |
like 'while(cond);' by inserting newlines svn-id: r36127 | |||
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-11-14 | Committed my patch #2123680 "SDL: Backend transaction / rollback support". | Johannes Schickel | |
svn-id: r35062 | |||
2008-11-06 | Switched various Engine APIs to use Common::Error | Max Horn | |
svn-id: r34916 | |||
2008-10-12 | Don't call Common::List::size() if you don't have to (it's an expensive ↵ | Max Horn | |
operation, which has to iterate the whole List, while empty() works in constant time) svn-id: r34786 | |||
2008-09-07 | Replaced Engine::_gameDataPath (a String) by Engine::_gameDataDir (an ↵ | Max Horn | |
FSNode); adapted code to that (by using getChild() to get subdirs, not string concatenation svn-id: r34434 | |||
2008-09-07 | added two FIXMEs to M4 -- somehow, adding two subdirs of CWD named ↵ | Max Horn | |
'goodstuf' and 'resource' to the list of default dirs doesn't sound very sensible to me ;) svn-id: r34426 | |||
2008-05-14 | Fixed menu background loading in Riddle of Master Lu | Filippos Karapetis | |
svn-id: r32122 | |||
2008-04-20 | Initial import of the work in progress M4 engine | Filippos Karapetis | |
svn-id: r31600 |