Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-06-20 | ALL: Remove trailing whitespaces | Max Horn | |
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//' | |||
2011-05-30 | TSAGE: General cleanup of object class | Paul Gilbert | |
2011-05-25 | ALL: initialise -> initialize | Matthew Hoops | |
2011-05-15 | M4: Replaced the trouble variable data map code with direct statements. | Paul Gilbert | |
Since there aren't expected to be all that many engine variables needed, this seems a cleaner overall implementation. | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2010-11-02 | M4: Added function pointers to the the script engine data map list | Paul Gilbert | |
svn-id: r54034 | |||
2010-10-15 | M4: Fixed OP_NOT and OP_COMP behavior again (thanks wjp) | Filippos Karapetis | |
svn-id: r53505 | |||
2010-10-15 | M4: Fixed code analysis warnings - bug #3087845 | Filippos Karapetis | |
svn-id: r53500 | |||
2010-08-25 | M4: Silence gcc warning | Matthew Hoops | |
Original warning: "format not a string literal and no format arguments" svn-id: r52388 | |||
2010-08-25 | M4: Fixes for compiler errors | Paul Gilbert | |
svn-id: r52365 | |||
2010-08-25 | M4: Implementation of script engine | Paul Gilbert | |
svn-id: r52364 | |||
2010-07-29 | M4: Further work done on the setup and starting of actions | Paul Gilbert | |
svn-id: r51461 | |||
2010-07-24 | M4: Bugfixes for depth ordering to fix the Z order of on-screen objects | Paul Gilbert | |
svn-id: r51239 | |||
2010-07-24 | M4: Implemented lots of support code for pre-action handling | Paul Gilbert | |
svn-id: r51235 | |||
2010-07-07 | Bugfixes and changed field names in the player class to be more explanatory. ↵ | Paul Gilbert | |
Implemented Ctrl-T to turn the player - the original game used Ctrl-U, but this is reserved by ScummVM for toggle Mute. svn-id: r50734 | |||
2010-07-06 | Added extra initialisation code for the game's global variables list | Paul Gilbert | |
svn-id: r50722 | |||
2010-07-03 | Implemented necessary logic for the abort timer/action code, which allows ↵ | Paul Gilbert | |
the player manager to be correctly activated when the 'getting up' animation finishes svn-id: r50622 | |||
2010-07-03 | Adding the beginnings of a player control class, as well as various changes ↵ | Paul Gilbert | |
to the other classes to support it svn-id: r50620 | |||
2010-07-01 | Introduced a hash for storing all the miscellaneous data values, and used it ↵ | Paul Gilbert | |
to more properly implement display of all the wakeup text in the first room svn-id: r50544 | |||
2010-06-04 | Added code and support routines for destroying animations correctly, which ↵ | Paul Gilbert | |
also necessitated changing the sprite list code svn-id: r49426 | |||
2010-05-26 | Gave proper names to each flag in the message flag set | Paul Gilbert | |
svn-id: r49229 | |||
2010-05-25 | Bugfix to allow timed text to display in the correct colours | Paul Gilbert | |
svn-id: r49211 | |||
2010-05-24 | Implemented the bulk of the logic for displaying timed on-screen messages | Paul Gilbert | |
svn-id: r49180 | |||
2010-05-23 | Major work done on the animation and support classes to match the original | Paul Gilbert | |
svn-id: r49150 | |||
2010-05-17 | Bugfixes for animation display, and better understanding of how animations cycle | Paul Gilbert | |
svn-id: r49057 | |||
2010-05-16 | Bugfixes for animation depth logic | Paul Gilbert | |
svn-id: r49045 | |||
2010-05-15 | Decoded further fields in the SequenceList class, and started implementation ↵ | Paul Gilbert | |
of kernel message display svn-id: r49034 | |||
2010-05-03 | Fix g++ warning by commenting out an unused variable. | Johannes Schickel | |
svn-id: r48905 | |||
2010-04-30 | Added proper names for some of the previous unknown timer fields, and ↵ | Paul Gilbert | |
bugfixes for the sequence list methods svn-id: r48875 | |||
2010-04-27 | Added further timer method implementation. Also renamed some of the classes ↵ | Paul Gilbert | |
to match those of the original engine, based on the contents of various in-game error messages svn-id: r48816 | |||
2010-04-12 | Added the beginnings of the main timer list | Paul Gilbert | |
svn-id: r48635 | |||
2010-03-26 | Bugfix for logic used to calculate single RGB palette entries | Paul Gilbert | |
svn-id: r48403 | |||
2010-02-21 | Implemented some of the sprite animations loading logic for the first scene ↵ | Paul Gilbert | |
(no display yet) svn-id: r48099 | |||
2010-02-17 | Implemented player sprite loading portion of scene enter code | Paul Gilbert | |
svn-id: r48076 | |||
2010-02-13 | Added the beginnings of scene set-up logic | Paul Gilbert | |
svn-id: r48039 |