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path: root/engines/m4/mads_logic.cpp
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2010-06-04Added code and support routines for destroying animations correctly, which ↵Paul Gilbert
also necessitated changing the sprite list code svn-id: r49426
2010-05-26Gave proper names to each flag in the message flag setPaul Gilbert
svn-id: r49229
2010-05-25Bugfix to allow timed text to display in the correct coloursPaul Gilbert
svn-id: r49211
2010-05-24Implemented the bulk of the logic for displaying timed on-screen messagesPaul Gilbert
svn-id: r49180
2010-05-23Major work done on the animation and support classes to match the originalPaul Gilbert
svn-id: r49150
2010-05-17Bugfixes for animation display, and better understanding of how animations cyclePaul Gilbert
svn-id: r49057
2010-05-16Bugfixes for animation depth logicPaul Gilbert
svn-id: r49045
2010-05-15Decoded further fields in the SequenceList class, and started implementation ↵Paul Gilbert
of kernel message display svn-id: r49034
2010-05-03Fix g++ warning by commenting out an unused variable.Johannes Schickel
svn-id: r48905
2010-04-30Added proper names for some of the previous unknown timer fields, and ↵Paul Gilbert
bugfixes for the sequence list methods svn-id: r48875
2010-04-27Added further timer method implementation. Also renamed some of the classes ↵Paul Gilbert
to match those of the original engine, based on the contents of various in-game error messages svn-id: r48816
2010-04-12Added the beginnings of the main timer listPaul Gilbert
svn-id: r48635
2010-03-26Bugfix for logic used to calculate single RGB palette entriesPaul Gilbert
svn-id: r48403
2010-02-21Implemented some of the sprite animations loading logic for the first scene ↵Paul Gilbert
(no display yet) svn-id: r48099
2010-02-17Implemented player sprite loading portion of scene enter codePaul Gilbert
svn-id: r48076
2010-02-13Added the beginnings of scene set-up logicPaul Gilbert
svn-id: r48039