Age | Commit message (Collapse) | Author |
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Since there aren't expected to be all that many engine variables needed, this seems a cleaner overall implementation.
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Some backends may break as I only compiled SDL
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svn-id: r54034
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svn-id: r53505
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svn-id: r53500
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Original warning: "format not a string literal and no format arguments"
svn-id: r52388
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svn-id: r52365
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svn-id: r52364
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svn-id: r51461
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svn-id: r51239
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svn-id: r51235
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Implemented Ctrl-T to turn the player - the original game used Ctrl-U, but this is reserved by ScummVM for toggle Mute.
svn-id: r50734
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svn-id: r50722
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the player manager to be correctly activated when the 'getting up' animation finishes
svn-id: r50622
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to the other classes to support it
svn-id: r50620
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to more properly implement display of all the wakeup text in the first room
svn-id: r50544
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also necessitated changing the sprite list code
svn-id: r49426
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svn-id: r49229
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svn-id: r49211
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svn-id: r49180
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svn-id: r49150
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svn-id: r49057
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svn-id: r49045
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of kernel message display
svn-id: r49034
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svn-id: r48905
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bugfixes for the sequence list methods
svn-id: r48875
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to match those of the original engine, based on the contents of various in-game error messages
svn-id: r48816
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svn-id: r48635
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svn-id: r48403
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(no display yet)
svn-id: r48099
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svn-id: r48076
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svn-id: r48039
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