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path: root/engines/m4/mads_player.cpp
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2011-06-20ALL: Remove trailing whitespacesMax Horn
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2010-07-29M4: Further work done on the setup and starting of actionsPaul Gilbert
svn-id: r51461
2010-07-24M4: Bugfixes for depth ordering to fix the Z order of on-screen objectsPaul Gilbert
svn-id: r51239
2010-07-16Fix use of "&&" instead of "&" for bit masking. (This looks much more ↵Johannes Schickel
sensible at least!) svn-id: r50953
2010-07-16Implemented path-finding logic for accurate player movementPaul Gilbert
svn-id: r50936
2010-07-15Bugfixes to walking code. Rex can now walk about on-screenPaul Gilbert
svn-id: r50914
2010-07-14Silence gcc warning.Matthew Hoops
svn-id: r50883
2010-07-14Preliminary implementation of lots of code related to player movementPaul Gilbert
svn-id: r50882
2010-07-07Bugfixes and changed field names in the player class to be more explanatory. ↵Paul Gilbert
Implemented Ctrl-T to turn the player - the original game used Ctrl-U, but this is reserved by ScummVM for toggle Mute. svn-id: r50734
2010-07-06Added support for idle character animationsPaul Gilbert
svn-id: r50723
2010-07-05Bugfixes for new player code - Rex is now correctly positioned when the ↵Paul Gilbert
player manager takes over from the wakeup animation sequence svn-id: r50669
2010-07-04Implemented more of the support methods for player displayPaul Gilbert
svn-id: r50644
2010-07-03Adding the beginnings of a player control class, as well as various changes ↵Paul Gilbert
to the other classes to support it svn-id: r50620