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path: root/engines/m4/resource.cpp
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2011-06-20ALL: Remove trailing whitespacesMax Horn
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-03-29JANITORIAL: Remove/comment unused varsdhewg
Found by GCC 4.6's -Wunused-but-set-variable
2010-11-19COMMON: Split common/stream.h into several headersMax Horn
svn-id: r54385
2010-11-03M4: Changed debug calls to debugCN since they all have newlinesPaul Gilbert
svn-id: r54047
2010-11-02M4: Converted all printf's to debugPaul Gilbert
svn-id: r54035
2010-02-27Beginnings of code for scene info loadingPaul Gilbert
svn-id: r48143
2010-02-21Implemented some of the sprite animations loading logic for the first scene ↵Paul Gilbert
(no display yet) svn-id: r48099
2010-02-13Added the beginnings of scene set-up logicPaul Gilbert
svn-id: r48039
2010-01-30Beginnings of a separation of the MADS and M4 engines into separate classes. ↵Paul Gilbert
This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. svn-id: r47705
2009-10-01Reworked of code line in changeExtension that was giving a cppcheck warningPaul Gilbert
svn-id: r44517
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-09-06Got rid of File::eof()Max Horn
svn-id: r34396
2008-07-08One more MSVC warningEugene Sandulenko
svn-id: r32964
2008-07-08Shut couple of MSVC warningsEugene Sandulenko
svn-id: r32961
2008-04-20Initial import of the work in progress M4 engineFilippos Karapetis
svn-id: r31600